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belldrop

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A member registered Nov 13, 2016 · View creator page →

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Word of warning, join another jam.

Check out Jam Weekend #1 and #2 and you'll see what I mean. Host doesn't give you the theme at all, no news whatsoever...

(I hope they're ok, it was a neat idea)

hey you got pretty good at it it seems :D

Thank you for the kind comment and I'm glad you enjoyed yourself :) flammity flaboody for the win

I really love the concept and the UI of the spell creator. I'm not sure I'd be down to create such complex spells while in the middle of a tower defense scenario though. But I love the idea and encourage you to revisit it :)

you made CLAYMATION for a 3 DAY GAME JAM

the game is pretty cute albeit a bit bugged and sluggish, but claymation makes everything better by default. the characters are so cute

infuriating I really like

Really interesting concept!! but I failed to understand how my actions impacted my human :s

It's really simple & efficient :) the slow bullet speed actually makes you take more risks, super neat

https://itch.io/jam/mini-jam-171-mystic

Eh, the point of this kind of thing is to have a minimal structure so we can all appreciate each other's takes on a same idea :)

This might be a bad idea but it's been ~45 minutes and time is of the essence here, so let's run a poll. Will delete this if the owner of the jam manifests themselves. Poll is open for the next 50 minutes.


https://strawpoll.com/BDyNzDJ2eyR

If the teacher isn't there to announce the theme in 15 minutes we're legally allowed to leave

Like I said on discord, dope as hell. 

Nice narrative and pixel art !!!

All it would've needed, to me, is sound and a good ending or something to congratulate the player who saw through the lie :)

Shucks, thank you so much, that's the nicest compliment you could've made! With a concept this basic we tried to polish it as much as we could. Most sounds we put in the game were found while digging in zapsplat.com 's free sound assets library !

:/ we weren't planning on making a controller-less version of the game (that would be sort of counter-intuitive) because of time constraints, and because it would've meant making a strikingly different variant of the game (new input configurations, new "level design", etc) !

We might make a PS controller version of the game if people like it, though :)

Hi !
Gradus is a student project still in the making, but we're still working on it. That being said, all three of us here were absolutely psyched by your commentary. Thank you so much for featuring us in your Let's Play !