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Belug

16
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1
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A member registered Apr 30, 2019 · View creator page →

Creator of

Recent community posts

I'm glad you took the time, it was worth it!

Thanks for caring about quality.

I got my physical edition today! I'm quite happy with the print quality, the paper is thick and the zine won't be damaged easily!

Thanks for the great game and great quality print!

Good Little memory game. The si turn goes a little bit fast, but its entertaining.

I really liked the game, the restricted game play area is really nice with the spells, having one charge per room is also adding to the tactics to be used. You did really well integrating the mechanics with the theme. A+ Gonna play again!

I really liked the game, the restricted game play area is really nice with the spells, having one charge per room is also adding to the tactics to be used. You did really well integrating the mechanics with the theme. A+ Gonna play again!

Thanks

Yeah I'm really satisfied with that track, I've tested and played the game for many hours and I'm still not annoyed by it.

Thanks

Can you remove the Mac and linux tags as this doesn't support them.

Thanks for keeping your package informations clean.

(1 edit)

Yes thanks, I documented here at the same time as the discord, sorry I forgot to leave a second feedback after your answer on discord.

I just tested it and the updated is breaking the saves, I click continue and it automatically fade to the fail screen with my ennemy faction winning.



(2 edits)

So I'm at the end of the game, I think, but I can't get past the screen linked bellow. When I click return I'm put into the game with the objective displayed, but it start to fade back to that screen. So I'm in an infinite loop, I've tried restarting the game, multiple times, click through the the objectives popup, but I'm always sent back to that screen.

Edit:

I'm on linux Ubuntu 19.04 and I'm using the last build that was published today.

Thanks.


even killing uncatchable fish doesn't feel right in this days and age. If the game had more button actions, the explosion could be linked to a new button and you could add clutter in which your line could get caught that could explode.

I really liked the game, I was able to save the boy. My biggest problem was understanding the bomb lure. Since I'm on mobile I loose most of the ui, so it might be due to that. It took me a couple of cast to understand that it would kill the first fish that it touches and I lost multiple big fishes to that. Otherwise the game was really fun and we'll implemented. I think I should follow your footsteps and train myself the same way

I'll be 47, it funny to see so many people that will be younger that my current age in 10 years taking this challenge.

10 years ago the internet was a really different place and activities like itch.io game Jams were very different. I wonder what our world will be in 10 years.

By the way I'll be learning to work with Godot, I'm a professional Python dev and found Godot recently, so I'll take this opportunity to learn Godot during this 10 next years.

By the way, I didn't push any new version since the game is still really boring. Maybe I should enable a god mod so I can push a new version four you to explore. Maybe next weekend.