Bro I'm missing two fish where the hell are they
The game is really nice though, there are some very fun hiding spots
Please do check it out! Use limited directional light beams to light up the board. There's about 15 levels of varying difficulty to try, I view it as quite a relaxing puzzle game just tricky enough to be engaging but not enough to leave you permanently stumped. There's also a level editor so that you can try making some levels of your own to share.
So, this was my first ever game to get completed. At the beginning of last year I took part in the global game jam and made a fairly terrible thing in unity that didn't actually function as a game because it frequently broke. For the next half of that year I spent time remaking that idea in GameMaker Studio 2 and the process was much much quicker but because of university and procrastination it still was taking far too long. In July 2019 I had a dream about a sending out highways to cover a bunch of land and then a few months later I talked with my partner and during the process of explaining the dream, I realized exactly what the game should be. Hence this game was born. It took until the end of November to make a proper start on it, again because of University, but then from November to march I got something actually finished.
Here are just some of the things that I learned from the experience:
Anyways, that's everything I wanted to say. Please check out my game or follow my twitter @bendolyne for my other upcoming games/prototypes. Best of luck with all your own personal projects
This is a very cool concept that could be improved upon with better level design in my opinion. The first couple of painting were a cool experience but using the painting from the island with two paintings on did not work for me. I felt like I was matching up the painting to form the bridge to the last tree perfectly but instead had to hunt around for where you had placed the trigger to say that it was actually correct. Unless I was missing something. Having more lenient triggers for the paintings and a smart designed world could make this an incredibly interesting take on the 3d puzzler. Having the key also be the map is a fun trick