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friggitydingo

58
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6
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A member registered Dec 27, 2019 · View creator page →

Creator of

Recent community posts

Thanks so much! :) Yeah it's a bit of a learning curve - I appreciate you checking it out!

Thanks so much <3 Yeah sorry haha. Dw it's not that long a game anyway

Thank you!! :)

Thank you :) Yeah I'd like to see what I could do with more time to improve combat and add more content

Thanks very much <3

I finished it! Absolutely lovely game! Audio and graphics are great, solid gameplay, very immersive even though it's just 64x64. Very chill underwater vibes - made me drop on the deck and flop like a fish

This is great! Cool concept, adds time pressure and constant incentive for the player to kill things and keep moving. Enjoyed the vampire vibes

I didn't think space exploration would work as a 64x64 game but you did it - very neat! I enjoyed what you got done :)

Wow thank you :D Yeah controller is definitely a smoother experience on this one. Glad you liked the telegraphs, I know that's important for this type of game!

Thanks heaps!! :) I'm glad you got through it. I would have loved to make it longer too!

Thank you! Yeah it's a little on the challenging side hey

Thank you so much!! :) Yeah it's meant to be difficult, but not meant to be unbalanced - I just didn't have time to improve it unfortunately.

Yeah I've had quite a few people mention that's happened - don't know what's up with that

Thanks so much! Yeah it's a bit of a tricky one

XD Thank you!

Wow thanks very much!! Yeah totally, would have loved to do more with the combat but whaddayagonnado, hard to find the time with full time work. The sword had other priorities I think! Thanks again :)

Thank you so much! The art was my main focus so I'm happy to hear that. Sorry it didn't work with your controller - thanks for playing :)

Thank you!!! :) Honestly that rolling thing sounds like a bug, that wasn't the intention lol - the keyboard controls were a last minute addition. Really appreciate this!

Thank you!! :)

Nah it was a bit intellectual stimulation haha, I don't mind it

Thank you! :) Yeah I would have done a lot more with the combat if I had time - I was pressed enough as it is to even have something complete enough to submit haha. Glad to hear it has potential though.

The water shader was using this tutorial (with a few modifications)

Wow thanks!!

Thank you! :) I don't know what's up with the sky sword lol

Thank you so much!!! :) Yeah I know it's a bit of a tease haha, I didn't have time to implement much content unfortunately. I wanted to add more roguelike progression features, more enemies, balance and debug etc but oh well! Glad you liked it

Hey thanks very much for saying that :) Glad you liked it! Yeah it's a bit of a snapshot of what a larger game could be

Thanks so much!! <3 I'm really happy to hear you finished it. Damn the sword in sky bug is really coming up a lot, maybe something changed in the build version. Ah well!

Thanks so much!! Yeah I wish I could have fit in some more content for you haha

Thank yooou this is very nice to hear <3

Thank you so much! Yeah that's fair, with a bit more time I would have introduced some mechanics to help with that - but apparently I spent all my time on the art :P

Thanks heaps!!! :) Dang, yeah I don't know what's up with the sky sword lol. I totally intended to do some sword-teleporting shenanigans but ya know, time ran out. Keen to try it out at some point though!

Beautiful! A pleasure to play through. Took me a while to get past the last leg but I figured out the jump! Super well done, A+

Thanks a lot!! Ah yep the sword gets stuck sometimes, I dunno what's up with that lol. Thanks for trying it out :)

This is cute! I love a good farming game. I like that you had objectives with the recipes, and the fire-plant mechanics are funky. I don't like snails any more :P

Cool concept! I like the 2D scene you can pan through at the beach, and even though there's just the one area it's neat that you can select it on a map. The time-based sky is neat too. I like that you learnt "Yes" XD

Wow that means a lot, thank you! :) I also love throwing the sword :P

This is cool! I think I found the end of the map (or an open ocean) with an "oreo" seed. Love the little characters in the menu and pause screen, the general vibes are great, plus the CRT-esque screen effect is neat. Would be keen to see what this shapes up into

This was great! I didn't read the instructions but just jumped in and played and had fun working out what to do. Good puzzle game, lots of content, well done :) Gives me nostalgia for the old Bulldozer game too, except you've got funky reflection mechanics

Fair enough! Yeah it's a bit of a dark-souls-esque control scheme. But then again I hadn't had anyone try it yet so maybe I got too used to it. Thanks for playing :)

Thanks so much <3