Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Benjamin Halko

44
Posts
8
Topics
49
Followers
17
Following
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Try pressing up and down to change the menu option.

Silly hammers are the best!!!

Thanks for your feedback!

The original intention was always to make the game easy to complete. But difficult to get a good time on. So maybe if you want the extra challenge try going for a higher time? Still though, your feedback is still valid.

Also, I did specifically tell people not to rate based on the post jam build. Hopefully that is alright.

Totally not! 😆

(1 edit)

Wow! An asynchronous multiplayer game! This is a really cool! Reminds me of Slither.io.

We have just published a post jam version that includes reduced difficulty on the final checkpoint if you would like to try it out!

Thanks for playing our game!

(2 edits)

Thanks for reporting this bug!

What action were you preforming at the time of the freeze?

Hey thanks for letting us know. We'll try to fix this before the jam is over.

Only this game is blind accessible. The game's main premise of "limiting your vision at night" made it easy to make a blind accessible version.

Sure, go ahead!

Thank you! :D I am glad you enjoyed it!

Yep!

Thank you!

(1 edit)

If you want to see more of my games, check out my itch.io page!

Thanks!

Thanks for playing! Sorry about the sadness...

(1 edit)

Thanks for playing and thanks for the feedback!

Quick question, what version of Linux are you using?

Thanks!

Yes I did!

Wow! Thanks so much for playing + commenting! It means alot! I might actually look into working on this game again if I have some free time!

(2 edits)

Whenever I have the delete keyword in an event and try to use GMLive, it says that there is an error: "Expected a statement, got ident".

This code produces the error:

/// @desc Test Logic
if(live_call()) return live_result;
function test() constructor {
    testWord = "hello";
}
testObject = new test();
delete testObject;

While this code does not:

/// @desc Test Logic
if(live_call()) return live_result;
function test() constructor {
    testWord = "hello";
}
testObject = new test();
//delete testObject;

IDE Version: 2022.5.1.16

Runtime Version: 2022.5.2.13

The cave level was the best!

Truly a masterpiece!

Thanks so much!

Glad I could help!

It is indeed an original idea!

(1 edit)

I added more accessible menus! You have to download the blind accessible Linux version though and you also have to install espeak using:

sudo apt-get install espeak

I hope you enjoy!

(2 edits)

Ok I think I fixed the error. As for accessibility for the menu, I am currently working on it.

Thanks for submitting the bug report! I hope you enjoy the game.

I made a rhythmic arcade game for Gamemaker's Notice-Me game jam! The theme was "The night changed everything"!


Here's the link if anyone wants to play it (Windows / Linux): https://benjamin-halko.itch.io/twilight-tempo

You can also play the web version if you have OperaGX: https://gxc.gg/games/r4gpyp/Twilight-Tempo/

Thanks!

Randomize the 12 Days of Christmas

https://benjamin-halko.itch.io/12-days-of-random


(1 edit)

It's basically what if MS-Paint turned evil.

https://benjamin-halko.itch.io/evilmicrosoftpaint

(1 edit)

Hello.

So I am creating my own 3D engine in Gamemaker studio 2.

I am having trouble figuring out the math for how to change an objects position and size depending on it's "z" position.

This is the math I have right now:

scale = z/camera_width

xOffset = (x - (cameraX+cameraWidth/2))*scale

yOffset = (y-cameraY)*scale

xDraw = x*(scale+1)+xOffset

yDraw = y*(scale+1)+yOffset

xScale = scale+1

yScale = scale+1

(xDraw / yDraw is where to draw the object and xScale / yScale is the size of the object)

This is the video showing how it doesn't work:

What I basically need is a way to turn X,Y,Z variables in to X,Y and Size variables.

If you know the formula in order to make that work it would be greatly appreciated.

Thanks.

OK! :)

I am sorry, I don't have a version of the game that specifically has faults. Thanks for testing the game though! Once I get around to making some credits, I will make sure to put your name in the testers section!

Thanks for the feedback.

I am currently trying to add better visuals.

As for the music, I am not good a making music. The music in the game is a placeholder until I find someone to make music for me.

I have recently finished working on my game Among the Stars. It is about wall jumping and exploration. Before I completely finish the game I need some people to test it. If you want to test it out you can download it for FREE here: https://benjamin-halko.itch.io/among-the-stars