Thanks! We had to make many decisions on what parts to focus on during the jam, because (as always) there was not enough time do do all the things on our list. In this case we are happy that crafting and characters are more or less finished, but leveldesign and fighting are parts, that still need work. Hit and Damage Feedback (visual + sounds) are on our todo list as well as better level design and different enemy types.
BennoTK
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Thank you! We are very happy to hear, that you liked the foundation, since that is what counts at the moment, there is still much to do. Damage frrom enemies should theoretically work - and there should be no timer. The UI top right would be carrying capacity of Pompom and an indicator how many spikes he has left (spikes could have lighten the way, but that mechanic didn't make it for now)