The relique is so brutal. Best so far 1195
Ben
Creator of
Recent community posts
Damn it's so much better now!
I feel like storage is confusing to understand but also almost too easy to balance. I thought it was actually power storage and it was bugged allowing me infinite power at first. I do like hte storage efficiency multiplier concept though.
The potential is showing through much clearer. Consider expanding on adjacency relationships beyond just the same type of unit being next to its own kind.
The prestige system is also cool, I might consider changing the criteria from current dollars to highest amount owned during a run, but I don't hate it as is.
Great to see so much progress, keep at it! :D
it's pretty neat. The scale of the grid I think is way to big right now that it makes the amount of content seem even more sparse.
From what I can tell, the positions of the structures don't matter at all, so the grid layout is currently pointless, but if adjacency / distance was a factor I could see the grid being more interesting
I don't like being unable to purchase buildings if I don't have the power requirements for them, that detracts from the strategy imo. I think you should just have some or all the buildings power down if you run out of available power
+ oh the success criteria is only viewable by clicking the little arrow on the right, that wasn't clear at all to me at first. If it just started expanded it'd be clear the arrow would hide it though
+ Scrolling to view the success criteria also zooms the camera in and out
+ Need to pan to the end of the level list after completing each level
+ Fun game :D
Duster Buster gameplay notes
Easy to accidentally choose an ability when you're clicking through level up dialogue. Maybe add an animation or input delay
Mouse selection fights with the navigation selection, so it looks like one option is always highlighted, which is kinda janky since both mouse and keyboard are needed by default
Better to ditch the mouse altogether, because it uses your movement direction for attack direction anyways. I'd switch to arrowkeys, and z/x/c/v type layout personally
if you take the dodgeroll perk, it makes many other perks pointless, which makes the choices boring
It's not clear if taking dodge roll perk multiple times has an additive effect on damage and roll distance. (If so that's rad lol) Same with the heavy attack only perk, though that one hits everything anyways. It could definitely use a boss with more health (maybe just a modified lamp or couch) to make the damage increases seem meaningful later on
Heavy attack left and right hitbox is very small, misses when directly next to a lamp, unlike when attacking up or down
Loved the writing! Which is a rare complement from me with games, but the dialogue was very enjoyable. The pace of the game-play was perfect too. Normal was challenging, I almost made it through without missing a customer but one slipped by when I was thinking "I bet I'd be an awesome barista irl" lol
10/10 itch.io certified gem
I managed to escape on day one XD
I'm glad I got a sneak peak of the world after escaping, the demo ending there makes sense.
For immersion and easy cheesing nonsense, I think if the guards see you with a weapon, or openly wearing armor, they should beat you and take it, even if you go to bed. if you're seen with visible contraband I'd expect that response, or maybe a prompt like "transfer forma" except "give up inventory" or "stop right there criminal scum"
Beating the guards within an inch of their lives is a very morbid training regimen but you gotta do what you gotta do haha
I would very much like to be able to select options with the number keys 1-9 and have running into locked chests/doors bring up the action menu, rather than having to click on them
I'm looking forward to seeing how the magic system progresses.
the guards stopped coming to trade me forma for bread, and after I interuppted their visit to my cellmate's cell, they got stuck in the bed with them for the rest of the game.
The previous game I got stuck in spell casting mode with 0 forma, and couldn't get out, then I quit and lost all my progress. I'm not sure how or if I can save
Some notes!
- It won't let me change my name on the leaderboard today, it's stuck as "Player4387".
- It'd make sense to have an open leaderboards button in the game over screen
- You should probably rename the shop from "Item" or add a separate shop button, as it's not clear you need to click on it to open the shop. Maybe you could highlight it and pause the game the first time you get over 150 coins.
- It's not clear you need to trigger the damage / time stop upgrades after buying them. you should just write that in the store or add an explanation for the single use icon.
- Item idea!: An item that removes the ten lowest tiles, or all tiles under 4 or something, as an alternative or replacement to shuffle (I bought it once and got zero new merge opportunities lol)
- It'd be cool if there was a sound effect when you reach important coin milestones for purchasing items. I find myself being inefficient just because I forget to keep an eye on it while I'm 2048ing
- I love the game :D