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BenTGaidin

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A member registered Mar 30, 2020 · View creator page →

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Oh these are amazing! Love this as a thematic collection too; great work with these.

I love "+0 Indry's debates are always public." Such a good sentence for some many things. :)

And also, as was pointed out to me in another discussion - you might want to keep the +3 Walls anyway if the intention is a short arc where the walls could eventually be overcome. Guess it really depends on how you intend the play to go. :)

Yeah, that makes sense. I obviously haven't had the time to have play experience, but also yeah if the intent is to have it finished in a short arc, rather than a moon to inhabit or return to, you would want it to be Realizable in a reasonable amount of time. :)

This is fun! Always enjoy when there's a strange architecture, and the Impulse is a really fun way to draw people in.

Love the way these play with the themes of Realis!

Love the prose here; invites so much evocative imagery!

This is fun - love your prose here!

Yeah, love a good industrial setting; one of my favorite discoveries in Realis was the Newshound class, which would play so well here I think!

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So a thought I had - do you need the "+3 Walls always remain unscathed" sentence? Having it be a Sentence seems to invite players to engage with the walls, but it being +3 and how broad it is seem like it's discouraging to the attempt.  If you want players/characters to be more creative about how they get into vaults, maybe something like "+0 Bastille always denies easy access."? They'd still have to put at least +1 effort into it, and then you get the fun of Realizing the sentence once they've had some wins to make it difficult again.

I feel like not wanting to have a sentence countered is sort of antithetical to the spirit of the game? That's the way you refine it to its particulars.

It can still be powerful even as a +0 sentence, because you still would need a suitable Means to counter it - and even countering it don't end it, just stops it for a situation. And then the players/characters wouldn't necessarily have what they came to the Moon for, so they'll still have to come back in and re-engage with the situation.

(And if the goal is to permanently break the loop for everyone on the Moon, a +3 sentence only needs to be Countered 3 times before it's retired, vs at least 12 attempts if it's at +0.)

This is fun; love a forest moon, and the idea of a Moon that's opened up and is being re-explored is a great pitch.

Thanks!

Love a good dungeon!

Ha! This is fun; love that of course there are going to be Moons that have gone down a singular weird path, and it'll be up to players to figure out how to get what they want out of them.

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Thanks! Yeah, honestly this came about because I really want to play a Peregrine, and so I had to know where they came from... really kind of set what sort of tones I wanted it to have.