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Benthesniper

3
Posts
A member registered Mar 28, 2020

Recent community posts

Some notes I have would be at the start, you can directly aim the gun straight downwards, so adding some kind of self-base collision to prevent that would be nice. Aiming at the title of the screen also jerks the gun from its position especially noticeable when you aim at the top words. Outside of that, I'd say that overall it was pretty entertaining. 

Collisions with the walls are a bit weird as in they rapidly shake the screen. It'd be nice if you were able to interact with a few of the objects in the game with a short animation of that object moving. Maybe interacting with a secret table or something increases stamina or refills it (like a small bottle on a table that you can take). Outside of that, I'd say it's a short game with an odd ending. 

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Played it for a bit, I like the color theme, and design of the game. It requires a lot of exploration to learn the mechanics of the game such as the effects of the cards. A few points of confusion were knowing when the card effects are reversed and which cards are selected when picked. They don't really have an indicator for them nor do I know if you can select a card and deselect them. I also feel like the "main screen" when you are first shown the cards to be a bit confusing on what you have to do. Some lingering guidance like static texts describing what each card does would be nice. Overall I'd say once you get past those points and a few others I'd say it was an entertaining game so far.