Please do. When trying to go back into the ship from EVA, every light touch, as the ship was moving would prevent me from entering. Even when I was almost in the airlock, if my feet just gently touched the ground, even with mag lock on, I went woosh. I even once got so much speed from a very very minor touch trying to see if I can mag lock onto the top of the ship, that within seconds I was kilometres away.
benyboy123
Recent community posts
I see, but why does the speed of the player reset to absolute 0 when going out of the airlock? I have played quite a few spacegames, and usually, the way they seem to do it allow the player to carry over the speed of the ship when they EVA as long as the ship doesn't speed up or slow down, that's why I am confused how it seems to work so differently from your game.
There is a massive problem with EVA in the current version. When the player exits the ship, his speed is set to "0", even if the ship is moving, the player shoots one way or another away from the ship, making getting back into the ship pretty much impossible. Please make sure to link ship speed to player speed when EVA
This game is so good, it looks like a spam=win kinda game but if you try that tactic on the master difficulty or even duel you will notice quickly you'll get your arse handed to you so quick you don't even know what happened ^^. It requires so much more tactic than you first see on first sight and it plays amazingly well. One tip for new players, don't back yourself into the corner, you'll have a bad time xD
Alright, so when starting the game, the sttings thingie pop up right? So I select my resolution, but NO MATTER WHAT I DO IT RESETS TO DEFAULT RESOLUTION AND THE MOUSE ISN'T EVEN WHERE IT IS IN GAME? What even is this? Like I know you're trying your best with this game and all, but for me the game is literally unplayable right now.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
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FATAL ERROR in
action number 1
of Async Event: System Event
for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4)
at gml_Object_obj_menu_Other_75
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this is what I get once I plug my PS4 controller in..
I absolutely adored this game, it shows that sometimes it's better to face your fears and not let you get scared or confused by them. It also shows that sometimes you have to know someone, or in this case, something better before judging about him/her/it. I think, that it has a pretty deep message in the game, even if you didn't intend to do that. For me the message is to not judge someone by their cover, which I never do anyways. That's probably why I gave that thing a chance. I do hope you read this and perhaps reply to it if you feel like it. Have a great day/afternoon/night good sir and i hope to see more of your game in the future. (Preferably this kind of game because your writing is just so damn good+