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Benzalo

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A member registered Jun 13, 2021 · View creator page →

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Hillslide is a playdate game and pdz is filetype used for playdate games. If you do have a playdate here is a guide for sideloading games https://help.play.date/games/sideloading/

If you don't have a playdate or don't know what it is, it's a small handheld console made by Panic. They do have a simulator where you can play it, but it's mostly made for development. It can be downloaded at https://play.date/dev if you want to try. If you want a refund you would have to contact itch support and they will sort you out

Yes, it just recently got approved. It will be coming to catalog on the 9th of April

(2 edits)

(EDIT: This has now been added to the game with some revisions. The experimental build has been removed)

I have now added a training mode to the game where you can learn when to hold A to gain speed. It's only in the experimental build for now as I'm stilling working on it, but I think it would be a big help to learn how the game works.


I'm really glad to hear that you are starting to enjoy it. I'm working on a turtorial wich will hopefully make it easier for new players to pick up the game. I'll try and get it out by the end of the week.

I also really wanted to have an online leaderboard, but that is only available for games on catalog so I had to go for a local one.

Thanks for trying out my game, glad to hear that you are enjoing it. 'Tiny Wings' was my main inspiration for the game, but if you haven't played it before I can see why people are stuggeling with understanding Hillslide. I'm working on making a interactive tutorial, wich will hopefully make it easier to pick up for new players.

I can see what you mean and I'll try and fix it. I have made a new build where I tweaked some values, increasing the amount of charge you get as well as increasing the decay time. If you could try it out and see if it feels better that would be much appreciated.

Thanks for the feedback, shame to hear that you aren't having fun. I have made a new build where I have tweaked some values that will hopefully make it feel more responsive and more fun to play. If you could test it out it would be much appreciated.

Thanks for trying out my game and glad to hear that you are enjoying it!

Good to hear that you figured out how the tricks work. As for the boost, after having unlocking it you gain one gauge of boost which filles up after performing a trick and landing it (having a higher multiplier give you more charge). When the gauge is full it will be filled white and there would be an outline around it. If you don't use the boost, after a few seconds the gauge will start flashing followed by the gauge being depleted. So to keep the gauge fully charged you need to keep doing tricks and landing them. When the gauge is full you can double press A to use the boost, giving the player a speed boost to get the player out of tricky situations.

Hope this clarifies it.

And again thanks for tyring out my game :)