Glad you enjoyed it! :)
bertuscorp
Creator of
Recent community posts
Hey, thanks for all the kind feedback!
Regarding the first issue you brought up, I'm completely clueless. I'll do some more research on that area and inform you once I find out.
I'm already aware of what's causing the second problem to occur. I messed up in making the collision hitbox and that resulted in it not being on even level with each tile, meaning the player would technically walk against a wall. Here's a screenshot for further clarification:
As you can see the tiles are slightly off resulting in this situation. Quite unsatisfying if I say so myself :P
Once again thank you for all the kind and constructive feedback, even going as far as to send screenshots of any errors that may occur whilst playing the game. People like you are a godsend for us developers, so thank you :)
Hey, thanks for all the feedback and creative ideas! All of your proposals are pretty cool! Especially the glass filling animation makes much more sense now that I think about it which would definitely get rid of the memorization aspect of the game.
Regarding your question, I can do the fast portion about 70% of the time. The important part is to do it in a smooth motion and abruptly stop before repeating said pattern until the end. If you truly insist on it, I can record a video showing you how I do it :P
Also regarding hit error, It was something I planned to add, but sadly had no time left, which contributed to the difficulty significantly. This lack of time is also why the song cuts off abruptly.
Another reason is the fact that i took myself as a the basis for how hard the game should be... that was probably a mistake on second thought.
I would consider myself quite good at rhythm games, so with the combination of me wanting to make an S rank quite hard to achieve it all lead to this outrageous difficulty.
I don't really get what you mean by the fact that the music tells you when to move? Sorry about that, further clarification would be appreciated!
All in all, thanks for your comment, all the feedback definitely helps a lot! Hope you had fun whilst playing my game :)
As far as I am concerned, the songs speed shouldn't be affected even if I didn't use delta time.
I snooped around my code and it's quite probable, that I didn't account for the timers I use for the appear animation for each tile. That would explain the feeling as if the song was slowed down since all tiles would be somewhat off beat. Of course neglecting the fact that they were off beat in the first place since I placed them manually making the margin even wider :P
Once again, thanks for pointing it out. In future games I will definitely fix this issue!
Great game! I like the concept, but it was confusing at times to find the starting position of my character, especially in level 2.
I found the "light flower thing" mechanic a great addition. Speaking of which, in level 3 finding out what it was after getting the lightbulb felt really cool and was a lot of fun!
Nevertheless, I think changing the "light flower thing" to constantly illuminate the character when its standing on top of it instead of just showing the player for a second would be better.
Fun Game, I enjoyed it!
Yeah no problem!
My default screen resolution is at 1920x1080, Windows 10.
I use Godot myself, so I think this might happen because of the games mode.
Under Project > Project Settings > Window > Mode > selecting canvas_items or viewport should work just fine.
Though that's just my input, hope this is helpful in some way or another!
Here's a screenshot of the problem I encountered: