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BestPossibleGames

12
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8
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A member registered Dec 06, 2021

Recent community posts

RYB comments · Replied to FLEB in RYB comments

It's fun! "Climb" in particular was nice to puzzle out. I might make the drag speed faster on the mazes and puzzle pieces. It's feels weird that they move slower than the mouse cursor when dragging them.

Keep up the great work, big smiles all around.

The tutorial is well-designed.

Really fun! Lovely design. I got stuck on the screen that says "SNAKE can eat an EGG to grow longer", no egg in sight, unclear what to do.

Regardless, I became enlightened, thank you! Keep making awesome games.

Silly and sort of fun. Neat.

I'm in. Stay rad.

Outstanding! Brotato eat your heart out.

Some really nice innovations here - the infinite world without wrapping feels really nice. The enemy spawns happening offscreen and them coming in is nice too.

Love the minimalist graphics. The idea that the enemies are also leveling up could make for some really interesting gameplay. Maybe the player could be given the choice of the enemy buffs too, might allow strategizing to try and make them weak against whatever line of buffs the player is taking for themselves.

I did find one degenerate strategy that worked too well in my win which was to just walk straight left and shoot right once I had more speed than them. Their chase pattern just lined them up and I didn't need to aim anymore. Could be countered with some more interesting enemy movement to force the player off their linear route.

Truly great little thing, I hope you develop it more, and make lots of more games in the future.  I like your style.

This game is quite fun - I think the difficulty ramp is nice.

This game is good! Make more. Thanks!

I enjoyed the game, thanks for making and sharing it. It might be neat if the sounds were less random. Maybe the melody contour could depend on how close you were to solving the puzzle? Or perhaps add some harmony somehow?

I hope you make more abstract puzzle games.

Hi, hope you're well. Just discovered this game yesterday and it's good. I hope you make more. Thanks!

You got it.


I'd like to see a version with more emphasis on skillful play and less emphasis on out-of-dungeon progression.


I like the idea of time being limited by light and food, but it feels like my ability to stay in the dungeon a long time is 95% how much I've upgraded outside the dungeon and 5% (or less) the choices I make on any given run.


I think there's something really fun possible here where choices (still made quickly! and under time pressure) feel more meaningful within each run.


I also didn't notice or discover any overarching goals of deep runs. I think the way dead cells handles this with different areas accessible after finding 'runes' and paths through the different areas leading to different bosses is really neat. I'd enjoy this game more if I went in thinking, ok, this time I want to make to to level -20 and kill the so-and-so monster.


Just ideas. Really good effort here setting up a TIGHT gameplay loop inside the dungeon that feels really good. Thanks!

That was fun. I really like how instantaneous all the gameplay is.