Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beth and Angel Make Games

935
Posts
95
Topics
669
Followers
659
Following
A member registered Jan 21, 2018 · View creator page →

Creator of

Recent community posts

OH okay I see, I assumed it would be a co-op bundle, not a unique release. I don't think you can set those to not accept payment, but I've never tried. 

In fact, we like explaining to people that if they do pay for it at all (including $1), that claims each title to your account. So like if I go to one of the item's Itch pages, it'll show me at the top that I own it, which is good cuz I often forget what I own lol.

We've done a few PWYW (pay what you want) bundles like this and they usually make more money than our paid bundles do 🤣 

Ah okay, that makes sense :D

This is fantastic! I was considering putting something together to make a jam like this myself until I saw yours. Then it hit me that I had the idea from your jam from LAST year (I didn't enter but loved the idea).

I shared this on our discord server and plan to post daily optional prompts. I've been going through some rough times and haven't made much at all in months... I'm hoping this'll help shock me back into being creative :D

Thank you so much for running this jam 🧡

- ✨Beth

I was about to share this on our Discord server but needed to clarify: you say creators will be credited, but does that mean creators don't split any earned income from the bundle? There's nothing wrong with that, since it's your jam and bundle, but I wanted to make sure before sharing :D 

PS: I know it's a PWYW (free) bundle but people often pitch in $1 or more to claim the items.

- ✨Beth

This is absolutely hysterical and magnificent, and those are some truly awesome examples in there too! 

PS: Mack V's illustrations fit your words perfectly 🙌 

- ✨Beth

It was my pleasure! After this comment, I actually showed my partner the game and still had my notes of what the clues said, and then realized they were different each game! That's so epic! 

- ✨Beth

I honestly didn't feel like it was slow or anything, the life limit meant I was being careful even when things seemed "easy" so there was some solid tension throughout, even when replaying the same levels. And it had that, like, "this level was tough before but now I can kill em all in one tap, mwahahhaha!" vibe to it.

With that said, I do hope that you make a post-jam version or continue developing it. I really enjoyed the game :D

- ✨Beth

You're so welcome! Thank YOU for making it :D

- ✨Beth

I really hope they come up with some kind of solution too, goodness is it a headache 😅 

- ✨Beth

This is a great, brief dive into some negatives and positives of the use of AI art. I like that it doesn't even give like a "this side is right" vibe at all, it just presents ideas and leaves it up to the reader.

- ✨Beth

The general definition of a "lyric game" is a game that you experience by reading it as much as you do by actually playing it. That just reading it is an experience of its own. And I would definitely say that applies here: I haven't actually "played" it yet, but I took a lot away from the experience with a mere read-through.

This gives me such a new perspective on the things in my life. Which, as a minimalist, I love so much. We're helping Angel's bro go through his room and I'm explaining how every object he keeps should make him HAPPY. How Angel's parents hoard so much and are awful examples of this. How our objects should serve us. 

But this helps me explain the other side of that so much, and focus on it: that we should take care of what we have, too! Let it have lots of space to exist, let it feel proud to be displayed, let it feel like it's living up to its full potential by being used, let it feel delighted to be a part of my life, etc.

- ✨Beth

This was so fun! For a while I was like "this is so easy, especially with my shotgun king, I can't lose!" and then I started facing additional opponents...

The AI isn't great, which I'm assuming inspired adding additional enemies to play against, but honestly the unpredictability of the AI was a positive in the long run. Can I put a piece somewhere it can be attacked to set myself up next turn and not get jumped? Probably, but it's still a big risk!

Also the animation on this was GREAT, and I loved the variety of pieces! 

- ✨Beth

Whew, it took a few tries but I got 5 cleared (according to the end screen) on my best try. I have NO IDEA what the difference was then lol even after making 2 mistakes and seeing the whole screen, I dunno which ones were the erroneous ones. Maybe a little thing showing which ones were wrong when losing would be helpful, to be like "oh okay in the future I need to look out for that!"

But at the same time, it makes me feel very clever to learn those things on my own, so maybe not :D

- ✨Beth

Whoooooooo 122 points lol, accidentally ran into two tractors in a row there. This was so cute, and my goodness, a pico8 game! I loved the animations and the art, it was all so adorable, and this reminded me of the old-school atari games in the best of ways. 

- ✨Beth

I really liked how the little "creatures" would flutter around the bottom of the screen after letting some in by accident (or at least it happened during the last level for me). This is clever, and I got super stressed with the time limits as sometimes it just took a LOT of spray! And then the final ability, ummmm.... I felt awful using it lol but sometimes it had to be done!

- ✨Beth

This was cute! It reminded me of, like, Pikmin with bubble guns 🤣 The lil dudes were a little slow to follow but they followed commands well, and you set up a neat level here. I especially loved the design of the characters, they were so silly and adorable to watch walking around and attacking. Well done!

- ✨Beth

This game felt a little long (lots of back and forth without really any changing of the game itself or control over the cards) BUT it was super fascinating. And I love that, even though it's likely impossible to lose if you don't purposely try to lose, there IS a loss condition! After winning I couldn't resist playing again to see what would happen if I didn't play any cards...

Well done, especially over such a short amount of time! I'm looking forward to your future work :D

- ✨Beth

Aaawwwwww yay I loved this, and coming out as mice at the end with that lovely reception 🧡🧡🧡🧡 I'm a trans gal and can 100% relate to that challenge... Although I at least have an easier time typing than this :D

This was such a clever, unique way to explore a narrative, and fit the theme perfectly! Plus the whole thing is adorable af and I was surprised how well I got used to it!

- ✨Beth

That ending definitely surprised me! The game got a little repetitive, especially when I'd have to defend my base after one or two offers when they required LOTS of money and I'd reject them, but the overall concept is super interesting and dark. Well done!

- ✨Beth

This was cool! It was really clever to use the two wires and then basically use the bots to build bridges, passages, etc. And you controlled them all super well, and I say that as someone who is NOT GOOD with games that use the keyboard and mouse at the same time 😅 

- ✨Beth

WHOA, this game went way harder than I expected. The gameplay isn't the most frantic (on normal at least) yet it feels SO FLUID AND EPIC! The style in this game is just spectacular, and I didn't expect the story to go in that direction either!

I did end up with my screen kinda orange while fighting the boss, I think I killed it as I got hit and maybe that did it? I assumed my vision was obstructed by honey or something thematically lol.

And omg the room with a bunch of ants and getting that huge combo felt SO AWESOME!

- ✨Beth

This was cute! I couldn't get the #1 button to work, and #3 kinda seemed hit and miss. #4 didn't work during the tutorial but was SO FRICKIN EPIC during the fight!!!!!

I also loved the way the buildings fell when the city took damage lol, that was super cute and fun to watch.

- ✨Beth

The game felt a little repetitive, but I really love the system here. I'm a tabletop creator myself and this was super genius the way you level up unused dice and reduce dice when you deal damage against a blocking die. Such a clever idea! 

I really hope you keep working on this, I'd love to see it become something even bigger! 🥳 

- ✨Beth

I had a hard time understanding how to play this, but as I kinda figured it out, I started to enjoy it (even though I kept getting my butt kicked lol). Well done!

PS: I never expected lil rectangles to be so cute but somehow you pulled it off lol

- ✨Beth

LOL I was 374th place 🤣🤣🤣🤣🤣 That was fun! I love incremental games, and I thought it was really interesting that you basically set your own challenge level by increasing the spawn speed and spawn level. I'll admit I had a blast toward the end especially when I was constantly powered up and like 200 drones just slaughtered everything instantly while my beam was branching across the screen. 

- ✨Beth

This was fun, and you came up with a really clever boss enemy there. I was proud that I didn't need most of the upgrades, and so glad that the enemy didn't regain their "health" each time I died lol. It's clear this could easily be made into an even bigger adventure, and I had a lot of fun with what I did! Well done :D

- ✨Beth

Hiya! Here's yet another link lol, hopefully this time everyone approves it 😅 https://itch.io/b/2729/trick-or-treatables-2024

Hiya! Here's yet another link lol, hopefully this time everyone approves it 😅 https://itch.io/b/2729/trick-or-treatables-2024

Hiya! Here's yet another link lol, hopefully this time everyone approves it 😅 https://itch.io/b/2729/trick-or-treatables-2024

OMFG LOLOLOL that ending really surprised me! That froggo ruined everything... Or perhaps the bots just need a group of at least three for their ultimate mission 😅 Sorry, galaxy, for ruining everything!

Seriously though this was super cute. It gave me major old-school adventure vibes, but was also super adorable and silly.

- ✨Beth

Whew, I got my butt kicked on wave 7, but this is SO ADORABLE! I love that you can make the enemies your allies but also just grab em and shove em back while you wait for another piece of equipment lol. Really clever idea, and with such adorable art!

- ✨Beth

OMFG LOL this is hysterical. I loved how frantic and chaotic it got, and the art and vibe are ABSOLUTELY AWESOME! I played without volume and from the other comments it sounds like I really missed out. But goodness, this was a lovely experience. The ending was even amazing lol, and then I had to replay to see what would happen if I purposely let one of those things-that-doesn't-exist into the frame...

- ✨Beth

This was such a chill experience. I started playing it before reading the page and thought the darkness would kill me, so I kept playing music and hoping I wouldn't run out of breath 😅😅😅 Then when I read the text I understood the game and had a lovely time with it :D 

I love the way you gather and send the oompets to work, and how over time the whole area is full of light and new oompets! 

- ✨Beth

Aawwwww oh my goodness, this is so freaking adorable! Even knowing there was zero pressure to quickly make choices, I felt so much stress to save as many morgis as I could! I ended up saving 10 🧡 

The art in this game was great, and I loved the way you really captured the stressful nature of a fire demon destroying everything and all of the obstacles.

- ✨Beth

Whew, this seemed super easy at first and then quickly got HARD! Even when I was like "wow, these level-ups are super useful!" lol

I had fun with this, and enjoyed my time struggling to survive as long as I could :D

- ✨Beth

This is such a happy lil buzzy game! Bees freak me out irl but this was so sweet and wholesome and the adorable lil bounciness is awesome! Almost right away it felt like I had an infinite amount of clicking to do, which I love. It makes it a fun challenge to click on bees a lot and then eat lots of honey and then hatch lots of new bees. And watching the bees fill up more and more of the space was wonderful too!

- ✨Beth

This was fantastic, and I love the way that it ended! I thought it was a little wild how the first resource became kinda worthless after a while (the fish were making so much of it that there was zero chance of ever using it up), but then was shocked at how quickly the third resource was generated faster than the second after a while lol. A really clever balance of stuff there.

Mostly, though, this was just sooooooo chill, and I loved clicking the fishies to get em to move faster. That kept me engaged and made it even more fun than simply watching it happen! 🧡 

- ✨Beth

You're so welcome! Emotional, impactful games like that aren't just my favorite kinds of games, they're also "research" since I try to make similar things myself (but in analog, tabletop/TTRPG form). 

Yeah I totally agree that this would be a fun foundation for something even if not a post-LD edition. I'm not sure how much else you can do with the game as it is, which is kinda one of the things that made it so magical: in such a small block of game you explored so many different struggles and mechanics. 

Or maybe it's not that I don't know what else can be done with it but there are too many ideas lol like a rogue-lite where you can upgrade the starting count of dudes or their toughness etc, or additional puzzly ideas, etc.

I've followed either way and will keep an eye out in the future for what you make! :D