A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
5, Chapter 1 is fine for a first map and Chapter 3 is pretty decent, they’re nothing mind blowing but I had fun. Chapter 2 has a neat gimmick but you’re just killing skeletons in a one tile wide corridor for most of it which wasn’t all that engaging. Chapter 4 was awful, the enemies were able to kill my units way too easily and constantly missing attacks got really frustrating, I had to resort to holding a chokepoint in one of the corners near one of the breakable walls for most of it.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6, the game does get harder as it goes on but the issue is again Chapter 4 which is a massive difficulty spike compared to Chapter 3.
C) Which map do you lie the most? just say the number.
3
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
2, I didn’t immediately connect the dots that the Armor Knight was recruitable until I saw that he had dialogue in Chapter 4.