Great stuff, but the biggest problem for me was that I couldn't grab a new part, deposit it at the launch pad, and then go find the next one. By the time I had collected the 4th part, moving was getting pretty slow and annoying because I can't roll around anymore. I would probably suggest the above (being able to deposit the parts you've collected at the launch pad whenever) as a solution to that. Loved the music and the use of the enemy as movement inhibitors, rather than the usual 'attacking your health bar' :).
Biccie
Recent community posts
Loved the mechanic and how you can only activate it when "Joined together" ;) nice. HOWEVER, I will say that those enemy cubes fell way too fast, and my cubes moved too slow, cause even once I synched up their movement I was struggling to get them to the enemy cubes before they popped, and this kind of made the game really tough to play; almost unplayable. Also, small issue that when the cubes get too small, you can only accept your fate as the cubes are moving too fast and are too small to connect with each long enough to shoot lasers. Other than, good stuff, keep it up! :D
Presentation was great (some minor bugs with controls like WASD just stop responding occasionally). I thought the joined weapon mechanic was original, but not executed as well as it COULD be - Yes, I NEEDED to use the other weapon to recharge the other one, but I didn't necessarily have to use it in combat, if that makes sense? Basically, I could just spam the other weapon in the corner and swap back to the other weapon I preferred; I never had any incentive to actually use both weapons actively in combat, just the one that I preferred. The new orange enemy type that shows up a few secs actually resolved this a little, and it would be awesome to see more varied enemy types (or something else) that incentivizes me to use both weapons. Great stuff! :)
Holy moly, I frickin' loved this game. Music was on point, great SFX, enemy AI, aesthetic, movement. I loved the little pulse speed boost, was really cool to time that and make hard banks when turning corners. Only nitpick was the FOV, I personally felt that it was a little bit too small, just a little though, but it was very difficult to navigate and find the objective because I didn't know where I was supposed to go. Actually, that says it: the FOV wasn't the issue, it was that I didn't know where I was supposed to go and find the trashcan/trash file. Great game! :D
Holy moly, I frickin' loved this game. Music was on point, great SFX, enemy AI, aesthetic, movement. I loved the little pulse speed boost, was really cool to time that and make hard banks when turning corners. Only nitpick was the FOV, I personally felt that it was a little bit too small, just a little though, but it was very difficult to navigate and find the objective because I didn't know where I was supposed to go. Actually, that says it: the FOV wasn't the issue, it was that I didn't know where I was supposed to go and find the trashcan/trash file. Great game! :D