Good smooth game so far. Enjoy the art style. Making the box more visible for the arrow game would definitely help here; especially since right now with how quick the arrows come, you really don't have time to watch the actual Boss scene until you go home. If that's the case, might as well just make the mini game really visible knowing that people will watch the scene later. Just a thought, again I like what I'm seeing and am looking forward to future plans.
bigblue891
Recent community posts
There's a game breaking bug when you speak to Jonson to initiate the attack on the Flymancer. When he asks if you want to bring an extra companion, no matter which person you choose, the screen goes black and and the conversation can be repeated over and over again without the ability to continue. Also if you tell him you're not ready yet, his portrait will stay on the screen. Noticed he's also the only person you can run into where the game doesn't automatically interact with him, you actually have to press Z to start the conversation.
Pretty good game otherwise. Liked the art and the encouragement of exploration for side quests. Could possibly have a little higher difficulty, but other than that it's an enjoyable game.
As I was searching for the secrets you all hid in the game I decided to return to the alcove behind the boat that you need to lockpick, where you could overhear the conversation. I had already picked the door during my playthrough so there was no prompt to do anything at the entrance and I could come and go as I wished. Because I was looking for secrets though, I was going through the town repeatedly clicking the spacebar which wasn't causing any issues at first. As I entered that corridor while clicking though, an event halfway popped up but didn't have any options, nor would it let me click out. I was forced to open my task manager in order to close the game. I turned it back on and returned to the same spot to see if it would trigger again and it did, so I'm assuming the game isn't fully recognizing that the door is now gone and the event no longer needs to trigger which ends up locking it up.
Hope this description helps.
I noticed that after I would close the game and come back later, the day I was on and the progress I made would all be there, but now I was unable to click any of the "action" options the characters offered ie. well-being options, "Convince" with Oykipp, "Love" with Freyfekksens, or the actions that give you back AP. Conversation options are still there and can be clicked on, but none of the ones that would result in a sex scene or some kind of change in your stats. I had all my AP just as I would at the start of each new day, but now all these options were either darkened or non-existant as I went through the town and tried different characters.
I tried going to sleep and that did return all the options to me, so it might be the game thinking you've done everything for the day even though you just started the new day.
Also, this was from an autosave. I never once clicked the save icon through any of my playthrough so I'm not sure whether the issue exists for manual saves as well as autosaves.
Hope this helps.
Overall really smooth and enjoyable game. The art style was great and the logic of who you need to talk and when to progress the story was usually pretty easy to follow. Great job overall! As for the questions:
- Once I completed the current content, though I did try to go looking for those secrets that were mentioned at the end, but ran into a bug that froze the game. (I'll make new topics as requested)
- See above.
- I'd say the fact that some of the characters required you to start a new conversation before you could talk about a different topic from the initial list of options bothered me the most. Urp is a good example of this as you had to start a new interaction each time you wanted to switch between rumors, well-being, and personal info. Most characters would circle back to the initial list in some way, but there were a few where this wasn't possible.
- The storytelling is pretty good for the most part, I had a decent idea of the world as a whole and each character seemed to serve a unique purpose. I do feel like the protagonist was too blank or distant as you said. Her asides did a good job of showing her to be a compassionate individual, but I felt like she was just along for the ride in many of the interactions, especially the physical ones. This isn't necessarily something bad though. If this is a world where casual sex isn't out of the ordinary, then it wouldn't be unusual for her to think nothing of having sex in public; but it might be a good idea to let the player know that's the case through dialogue, interactions where other characters have open sex with each other as if nothing is out of the ordinary, or by a straightforward description of the world at the beginning. Just a few suggestions depending on how you wish to shape the protagonist. As for the dialogue, I felt it was pretty good where it is. Provides enough description of the scene and the discussions without becoming a novel in the process.
- The pseudo-medieval language was a bit too hard to understand at times. Good effort and it's a great way to help create your world, but it was a bit too distracting for me in its current state.
- As I mentioned earlier, for the most part the order of people you were suppose to talk to was pretty logical with one exception. After initially talking to Kemmel there's nothing that really hints that you should then talk to Mytrekka to help him. I initially thought this was the end of the alpha as the Baron didn't seem to have anything new to say, nor did any of the other main characters. I just so happen to talk to Mytrekka after some time wondering around just goofing off and realized she was the solution. Even a simple "Maybe someone knows how to help Kemmel" prompt would clue the player to ask different people.
- For me it was the art style and the fact that I enjoy rpgs that kept me playing and this provided just the right amount of challenge to keep me invested. The fact that you even thought to have a few secrets made it all that much better.
Once again good work overall, I really enjoyed the experience!
Looks good so far.
A bug occurs once Britney tries to walk through the portal and gets teleported to the mushroom. Once you talk to the gnome again, she'll start walking in random directions once you click anywhere and even clips through the boulders and walls in the area. You can still somewhat guide her if you keep clicking where you want her to go and she'll start zig-zagging towards the location, but you really got to fight her on it.
Otherwise I'm really interested to see where this one goes.