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BigFur

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A member registered Jul 22, 2020 · View creator page →

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Finally finished a whole game!

Overall, it was unique, fresh, dangerous, and most importantly fun! It's a hard start when you don't know exactly what to expect, but once you hit the 2nd or 3rd dungeon, you'll be in the sweet spot of knowing what to bring and when to take downtime because you really don't want to lose your emotional support teddy bear (hehe). 

I think this game really hits on nearly everything when it comes to emulating the taste of grit without having to commit to something as gritty as Band of Blades! The only thing that I just found grating, personally was the pacing. The 54 deck of cards is a good choice for this kind of thing but for me I'd often come to the same situation:

"Oh, my third 4 in a row, well time to roll 3d6"

When I started to get the same rooms over and over, it just felt a little sloggish.

To help with the pacing a little, I just removed two suites of number cards and kept all the facecards. I figured that while I couldn't imagine 4 different ways of evading a guy with a knife, I could always think of at least 2! This change really helped enhance the feeling of making progress without moving so quickly that everything was a pushover. In the end, my teddy bear made the ultimate sacrifice in killing Emperor Titan Kyne and saving everyone!. I would definitely recommend this to a newcomer of rpgs as is or modified!

Sensitive

Yes, he can

I think as a story generator, it's fine. Life is random, but as a game, it felt like there was a little to much randomness I couldn't really make much decisions unless I got lucky and bought some items and spells. 

On my first playthrough, I did not land a shop once which you can imagine how frustrating that'd be lol.

Don't get me wrong, I like rolling dice but I want to fail because it's my fault, if you know what I mean. 

One suggestion that comes to mind is to maybe have persistent money/items between games and before the start of each game, buy your equipment then. For the maps, you could have tiles that are more likely to be something good, but also something bad, or neutral. That way, if you take more risk getting money or loot, you also have a chance to get more/better gear later on.

To be honest, I didn't really know how to work the encounter tracker, lol. Maybe some suggestions on how to use it?

The Heirlooms are a pretty good idea, I think. Not sure if there's a way to balance it with my other suggestions. 

But I understand the point of this game, rules light, don't have to do much, just roll and watch things happen. So don't feel as if you must implement what I've said. :)

It's alright

Tried it on android. I like the UI, very stylized, although could probably do with just a single button to take you to the menu because the on screen buttons just take you to a different part of the same menu.

Voice acting is great.

Might just be me not being used to this kind of world building but I was a little confused most of the way through. Let me know if I missed something but I'm not sure why the protag would be surrounded by urban myth monster, I know it has something to do with a different realm and all that. 

To be truthful, I stopped in the middle of the a combat section because I just didn't feel that immersed. Don't get me wrong, the dialogue was fine but I didn't really feel connected to the characters.

 I feel like for the character customization, there could be arrows and names for the button instead of "toggles". Not sure if that is a limitation of Renpy although this game seems to go above a lot of other Renpy projects in terms of presentation and animations

The dice roll mechanic works and the karma system works and is designed around it well.

Overall, my experience was meh. It's got great presenation, mechanics, but I didn't really feel it on the story.

Slight bug but it throws an error when exiting Will's notebook on Android.

Full traceback below




While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in <module>
File "renpy/common/00action_other.rpy", line 537, in __call__
File "game/screens.rpy", line 1568, in musicJournalStop

NameError: global name 'journal_music_previous_volume' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "00gamemenu.rpyc", line 173, in script
File "renpy/ast.py", line 928, in execute
File "renpy/python.py", line 2245, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 173, in <module>
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3327, in interact
File "renpy/display\core.py", line 945, in replace_transient
File "renpy/display\core.py", line 1261, in remove
File "renpy/display\core.py", line 1175, in hide_or_replace
File "renpy/display\screen.py", line 515, in _hide
File "renpy/display\behavior.py", line 2388, in set_transform_event
File "renpy/display\behavior.py", line 322, in run
File "renpy/display\behavior.py", line 329, in run
File "renpy/common/00action_other.rpy", line 537, in __call__
File "game/screens.rpy", line 1568, in musicJournalStop

NameError: global name 'journal_music_previous_volume' is not defined

Hey! Me again, just played ep2 and I really like the expansion of choices, I don't wanna go through specifics so as to not spoil anything.

I liked the "little" deaths that don't take much provocation to occur. I think I got all of them. There was one that was very unexpected and fit very well, and it ended up being my favorite "little death" ;)


Anyway, great job!

I'll be sure to check back! I'm interested in what else you make!

Neighbor community · Created a new topic My Take

I liked the branching paths , pretty well done.

The only thing that struck me as odd was how she got there, her agent not telling her that people who lived in that apartment have been disappearing. It just seems a little inplausible that something like that would happen because her agent should've had her best interests in mind. I think if her agent had been in on it with the complex owner because Sarah needed people to feed on, it would've explained why her agent didn't seem to have her interests in mind.

But overall, good job :)