Ok, so I dint have a lot of time to play this fully so I have not completed the game at the point of writing this. However very impressive at a first glance, the grappling hook system is very well done and intuitive and can only imagine the coding that went into that. The glider mechanic feels a bit more clunky, but still performs its intended function very well. The lighting and atmosphere reminds me of the earlier levels of Halo (the first one) when you first arrive on the ring world. The art style using cell shading is a very interesting choice and give the mysterious setting feels very fitting.
I do feel that the direction the player has to take with the maps isn't very intuitive, but that may be my fault for not putting more time into looking around. I did make it to an open area with a camp that acts as a quick save point. While exploring this area i did become lodged against a wall and the floor where it dips done (roughly the other side of the area to which you enter from) but the quick save got me out of that.
Will be playing some more of this to fully explore and uncover more about the story.