That's true, but this sprite sheet has different spacing, different sizes, etc. So if you import into Unity as auto, all the background elements end up as one sprite, and some of the character sprites get lumped together. If you import as a grid, you still get the same issue, characters get cut up, etc. If there's an easy way to fix all that, please let me know!
bigorangegames
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A member registered Oct 03, 2018
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I'm new to this, so I might be going about it the wrong way... But how do I use this with Unity? It seems like it would be better if everything was broken down in named folders and individual images, then I could use Texturepacker to import it into unity. Or is there any easier way? Currently it seems I would have to crop out each character that I want to use. Any help would be appreciated, thanks!