Hey there! So happy to know you love my games. Thank you so much for this, seeing someone speedrunning my game is awesome i watched the whole video yesterday. I can't wait to see you speedrunning Dismantled 2 in the future.
Pluie de sang Productions
Creator of
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Yeah I do keep the ink ribbons as I believe it gives the games more tense moments and keeps the player on his toes. Being able to save everywhere removes the stressfull feeling because you dont fear of loosing your progress.
I agree it can be annoying sometime though so I will be more carefull about the save points placement in Dismantled 2, but typewriters and ink ribbons will remain.
And yes I've put more inks in Director's Cut to help this a bit and I will keep this in mind for Dismantled 2 I will be generous with inks for now on.
You can enter cheat codes via the console in game. Or use the original DOOM cheat codes as well i'm pretty sure they do work. Console is deactivated though... but you can add it back by editing the ini file in the DATA folder of Dismantled. I'm not home right now though and i can't remember what or where to write the command in the INI file...
Hello! Yeah the supply of Ink ribbons is pretty limited in this edition. This is something i've updated for Director's cut, the game will be more generous on Ink.
Anyway, yes there's a way to cheat and there's how you can do it:
-Get Slade if you don't have it yet, this is needed to open the files and edit them. : https://slade.mancubus.net/index.php?page=downloads
-Open MainGameData.IWAD (Or MiseryData.IWAD if you want to edit the expansion files) in slade and find the MAPINFO lump. The files are located inside the DATA folder.
-In the MAPINFO lump there's the difficulty settings and you should see "DisableCheats" in each of the difficulty setting codes. Just comment them out by adding "//" in front of them or just delete those line all together.
Here's an exemple of a difficulty setting with the cheat commented out:
skill Tikles
{
ACSReturn = 1
NoMenu
SpawnFilter = "easy"
AutoUseHealth
RespawnTime = 0
//DisableCheats
MonsterHealth = 0.7
DamageFactor = 0.6
name = "Tiklesonthedeads"
PicName = "D_TIKLES"
}
-Save everything and load your game...
You should be able to load your game and enter cheat codes.
Hello there, I will be releasing the Director's Cut edition of my game Dismantled on June 1st both on itchio and Steam.
Link to the page:
https://bigprojectalone.itch.io/dismantled-directors-cut
More info:
Dismantled is a survival-horror game about a mad doctor who experiments on animals and people, stitching parts together to create inhuman abominations. It's inspired by old Resident Evil games, The Suffering games and old B-movie movies. It is built in the GzDoom engine and is also in first person.
Be aware that my game is full of shocking content and nudity, but it also contains a censored edition that removes nudity.
What's new on the Director's Cut edition?:
-All textures and graphics have been reworked to make the game as beautiful as possible (textures, weapons, enemies, inventory etc). Some new textures have also been added.
-New scenery objects added, and many others have been replaced by new optimized versions.
-Some maps have been completely reworked/re-organized.
-An original soundtrack has been composed specifically for this edition, all music has been replaced apart from a few unique exceptions.
-2 New enemies will be on your way...
-2 New weapons will be at your disposal, one in the base game, the other in the expansion.
-New difficulty choice menu includes an all new "Randomizer" mode for a whole new experience.
-The secret difficulty of the original edition is now called "Hardcore" and is no longer hidden.
-New secrets
-Some puzzle elements have been changed around.
I figured you had enough answers and just left the thread ahahahah
Sorry to hear your computer was broke ... And really no problems i was happy to help you out!!
For the sequel i'm trying my best on doing something greater. And i'm not that alone anymore on this one too so that's very helping a lot. I have a friend who do a complete original soundtrack for it, another friend who help me with the story and the dialogues, and another friend who is helping me out with programming. I wish on succeeding doing a sequel that will surpass the original in all way, and i hope people will love it as much as the first game.
A monster was placed over that picture? Damn i'm sorry about this -_- !!
Ok! So, the 6th file is in same floor as the chappel. In the bathroom look under one of the toilet doors you should see it.
The 11th file is a secret file as in the main game with the cheese note. And unfortunately it's at the very end of the Penumbra map... so it's quite a long way to reach it. (Not really worth it anyway it's just a picture)
I tested the puzzle in the bunker and it does work. But i noticed it's quite easy to press too many times on the valve without noticing it... I did it the first time, but when i restarted and redo, it worked. Maybe you pressed one of them too much times? It really is 3,1,2,2,2,1,3 .. In the order you access the valves it means first, second, third, third, third, second, first. Each one of them open a wall for that secret area, there's 3 tiny walls blocking the path basically. Turning one of the valve more than needed just re-close the wall.
Yeah those pedestral are for the skulls. Unfortunately both cables are hidden in the Asylum so you would have to restart the whole thing. You really have all 3 skulls? If so you did an awesome job i know they are pretty difficult to get.
The bad ending with the elevator is the one considered canon. Dismantled 2 demo will show more of this.
The hatch you opened is the one that you go through to go down the ladder and continue the game. This is not related to a secret.
So sorry for late answer. If i remember correctly yes the fifth file is in the Asylum. I can tell you tip to find it if you want.
I have plans for Mortila and it will see à lot of changes in the futur but not sure when. I want to make it a standalone game instead of à mod. It might have to wait after i'm done with Dismantled 2. But i'm still working on it here and there.