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BigRedN

8
Posts
A member registered Jun 15, 2020

Recent community posts

Directing the photon by moving around pieces of the environment is a really cool idea, and it even was educational! Also a nice touch with the light spectrum. However, it took at the start it took me a bit to figure out what to do/where to go, a short info message would have been nice. And if you go backwards/downwards, the background suddenly goes completely black, I don't know if that was intentional. 

Also, this idea could, if developed further ina slightly different direction, actually make for a nice 360 degree take on the actual game "Breakout". Think like having to move the environment blocks the ball has to destroy into the way of the ball without letting it escape out of the screen

Interesting idea! But one thing I wanted to point out is that the text could sometimes be really difficult to read

Decent, if not all too original take on the theme. It was a bit frustrating that there was seemingly no cue when the controls changed, and when I pressed a key to control the plane like in the previous wave but now it had been changed, I would get the "Control Error!" message and the block would fly right in my face with almost no time to react to the changed controls

This is a great and really fun concept for a puzzle platformer. Loved how tight and responsive the controls felt, made it feel like you are actually fully in control of the movement options you do have at each moment. Only the visual presentation needs to be cleaned up a bit, and adding even more mechanics/movement option to have/take away could improve this even further, but for 48 hours this is very cool

Great game! Love how it switches between "out of control" and "somewhat in control" with the limited Slo-Mo. Creates a fun gameplay dynamic

Cool game idea with very nice presentation. However, sometimes I felt a bit too little in control, with some situations where I just didn't have the cards necessary to not lose a heart, even if I just threw out the rest of the ones on my current hand

Fun game, and I like the idea that the player too can destroy the city so they have to be careful where to attack. In practice however, I felt rapid fire was the only viable method of winning, and only attacking when the geese weren't near any buildings wouldn't get me very far. Presentation in nice, but controls feel imprecise, mainly because the markers on the ground where the missiles would easily get lost between other stuff, but more importantly because there is no proper hit feedback. Each goose and egg takes multiple hits to destroy (I think?), but you don't know whether you hit a goose or an egg with your missile because there is no visual or audio feedback, only on the "final hit" when the goose/egg explodes. However I think this game has potential to be a fun little arcade game/highscore-chaser if refined

This is a really fun concept paired with a fitting presentation, but I had two issues with the game: the tutorial didn't explain that you had to jump on the viruses to defeat them, and the time you can "hold still" before it's a "Game Over" is really strict. It was so short that in the actual level it ran out before I could even realize why I lost