Pygame-CE
Big Whoop Games
Creator of
Recent community posts
Thanks for your feedback!
As for the hit indicator, I think the trouble is there is no tutorial yet for explaining that weapons can be "swung" as in, click then move the mouse around, everything that the weapon swings into will be hit, you can visualize this by pressing F9.
I'll add the ability to close the recipe book with ESC. Thanks for mentioning it.
There are more powerful orbs, just not in the demo, the +2 and +3 versions drop from harder mobs. I also have considered doing a combination recipe to upgrade them.
Getting the balance right is hard. I've actually lowered the difficulty considerably since many people have trouble at first and I have played way to much so my gauge of difficulty is off. Enemies spawn based on highest player level, so adding a different enemy with higher stats later in the game to keep it fresh is doable.
Right now the Blobby boss shoots more and more blobs at the player and the number of them is not capped. This is probably what was causing the lag. I'll consider capping the spawns or despawning the remaining slimes when the player defeats the boss.
Stay tuned for more updates.
Thanks for your feedback. I'll try to respond to each point.
1. I plan to make the mushrooms edible outright so you can at least eat them to refuel, right now you have to make potions out of them. Also once you kill a few things and gain a level or two it becomes much more manageable.
2. At first yes, try making a greatsword, it should just take a bit of stone and some woven plant fiber. Also this becomes less of an issue as you gear up.
3. I will consider making things you are behind transparent.
4. I will consider adding this, but the need for mouse control and clicking is part of the mechanic, you can actually chop down multiple trees by "swinging" with your mouse as you are chopping.
5. Can you describe the exact circumstances to replicate this?
6. I plan to add at least a recipe book or some sort of way to know what the recipes are. I'll also add some tooltips.
7. The gui is definitely from terraria and I don't plan to change it, it is a good gui, maybe minor changes only.
8. Grid might be nice to have, if you want to see the tiles you can press F6 and chunks with F5.
9. I did.
10. Mod support is probably a long term goal. No plans for it right now.