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binary45

11
Posts
3
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A member registered Jul 29, 2017

Recent community posts

(1 edit)

If there's one thing that I'd like to change, it would be the controls. In browser, the middle mouse button activates auto scrolling, and in game, it can lead to the ship getting stuck in a building. Overall, it's a good game, it's just that one control that was causing issues for me.

Edit: Apparently sliding my mouse left while also holding down middle mouse button causes the page to go back. This control *definitely* needs to be changed.

If I try to talk to the brain or use my right click weapon, the screen goes white and I get this error:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: glsl_displace

D3DXCompile failed - result

at gml_Object_objDisplace_Draw_77
############################################################################################

Found a glitch.  If a player puts their computer into sleep mode, the game will continue to rack up points. Discovered when I closed my laptop in the middle of a run and then reopened it around 3 hours later to discover this screen.


When the first wave started, I got this error:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_flash

D3DXCompile failed - result

at gml_Object_obj_enemy_single_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_enemy_single_Draw_0 (line -1)

It happens every time.

After exiting the house and going west, the game gave me this error:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_saturation

D3DXCompile failed - result

at gml_Object_o_shader_start_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_shader_start_Draw_0 (line -1)

(1 edit)

I loved this game. There's only one glitch/bug that I found that is a detriment to the player - if the player fires weapon 3 (Explodie) while moving backwards, the bomb will stick to the player and when detonated, will reduce the player's health by 90.