OH MAN I AM NOT GOOD WITH COMPUTER PLZ TO HELP
Andonome
Creator of
Recent community posts
but AI (and people) allow for boundless posibilities of images to match what one is especifically looking for
Machine Learning remain, regrettably, tightly bound to its source images. Full post on the limits.
Would you mind adding a licence file to this?
It’s easier to keep track of art-packs when they come with a file.
For example, you might make a file called LICENCE.md
, with the following contents:
Creative Commons Attribution 4.0 International license.
Artist: [Bertdrawsstuff](https://bertdrawsstuff.itch.io/forest)
How do we get a game on the front page? Could I get BIND under the ‘open games’ section?
These maps are beautiful.
It’s always irked me that fantasy maps have trees nestled together like they’re some special feature, instead of being the default, omnipresent, background the the entire area. This whole thing really emphasises cramped little areas.
It seems odd to have no roads. Does everyone travel by river?
The map numbers are off, and one keys says ‘X lives here’, but I assume that’ll get fixed later.
Do you mind if I make a version for the BIND RPG? If not, do you have a copy of the maps without the numbers?
Jams seem set up to be competitive. We could ignore that, or maybe make a competition about commits?
- Nobody would approve their own commits.
- You get a point for approving another’s commit.
- At the end, we just add up commit totals (I won’t enter myself, as I’ve already put in a few commits to set things up)
Obviously it’s subject to abuse, so we’d have to rely on people being fine, but I don’t think that’s a real problem.
I’ve put up a Jam here: https://itch.io/jam/build-a-dungeon-together
Fancy sharing it? I don’t have much of a network, and this project will rely on collaboration.
I’m thinking people should work on anything they want. No gods, no masters - if a room’s empty, add a description. If it has a bad description, change it. If you want to propose a new major element, make a branch or discuss in on the issues board.
I’ve added you to the git page as an Owner (but if anyone feels unsure about making mistakes in git, they can get added as a developer, so Gitlab won’t let them make major changes without approval).
Hey open RPG jammers, How do people feel about doing a jam with a single game, just like software developers do? With a few people working together, we could knock out an RPG module in short order, and combine our best ideas.
A rules-agnostic fantasy module/ dungeon sounds like the smallest possible project to start with. If we use a Git website, everyone can work on different versions, and have the versions pulled together automatically.
Here’s the proposal:
- Everyone adds ideas for rooms/ themes/ whatever to a Git page.
- It has an issues board, so people can just email ideas.
- You can write in Markdown, inside the web page, just like in itch.
- I’ve posted a rough draft of the map here
- Everyone adds room descriptions.
- Once it’s done, I’ll add layout/ typography.
- If a couple of people request conversion to a particular system, we can just make a new version, and get new modules for multiple systems.
All you’ll need is either email, or a (free) Gitlab account.
As you can see, it’s begun already, and we have one other person working on it. The licence is share-alike, so anyone/ everyone would be able to put the result on their itch page.
If any of you mad lot are still doing this, I just found a picture in Sea Fairies in Project Gutenberg:
https://gutenberg.org/cache/epub/48778/pg48778-images.html
I stuck seasonal stuff in my Oneshot Module, Escape from the Horde. When you compile it, it detects the current date, and adds appropriate riddles. Hallowe’en has skeletons, the Yule has a snow-theme. I’ve not put anything in for Valentines - presumably there’s a Valentine-themed riddle (hopefully not to soppy - let’s not have the dragon falling in love with a PC).
All good!
(I think I’m still used to acknowledging messages by hitting ‘like’ or something)
I’ve stuck a couple of notes on BIND on how to get involved: https://itch.io/jam/forever-open-source-jam/rate/1706049
I have a campaign book and introduction adventure, but I kinda figured they’re implied by just sticking up the core book, right?
If anyone wants to get involved, download the book, and start spotting problems or suggesting features (the smaller the better!).
There are three ways to do this:
- Email a problem
- Post a public issue on the board
- Take a copy of the book through a git, and send a pull request.
I signed up to this thing with BIND, but I’m kinda new to itch. A jam is collaborative work, right? How does that work here? How does it work with a series of pdfs? Or are we working with the source files?
How are proposed changes swapped? Or is this just testing and feedback?
Anyone got a summary?
These look nice, but the contents are pretty random. Gnome with key…man hiring you (while sitting alone in a dungeon)…blood stain (why?).
I had a think about alternative methods, and came up with a new procedure:
- make dungeon (caves or mine)
- allow [elves/ dwarves/ gnomes] to make it a liveable space underground, with libraries, rooms, art, traps, et c.
- have invading [lich/ goblins/ sickness] kill everyone (or turn them undead), and errect some new traps.
There’s a basic python example: https://github.com/Andonome/dungen
Would something like that be possible here?