Haha! Thanks! It runs pretty smoothly for something that can easily be slow for GM. Unfortunately, GM is just too slow for something any more complex than this.
Bingdom
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A member registered Aug 23, 2016 · View creator page →
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Hey All,
Using GMS2.3.1 beta, running GMLive 1.0.37
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object objGrabbable: Variable <unknown_object>.h_native(102007, -2147483648) not set before reading it. at gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670) - self.h_proc_error(gml_std_haxe_Exception_caught(l__g).h_native,l_act); ############################################################################################ gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670) gml_Script_anon_gml_program_gml_GlobalScript_GMLive_112429_gml_program_gml_GlobalScript_GMLive (line 2906) - l_th.h_exec(); gml_Script_live_call (line 10454) - var l_th=l_pg.h_call_v(l_scriptName,l_vals,false); gml_Object_objGrabbable_Step_0 (line 4) - if (live_call()) return live_result; gml_Object_objFosh_Step_0 (line 3)
I have made my parent's step event live.
I suspect there might be something wrong with script constructors with the use of new/delete keywords. I am calling methods from them, which access the struct's variables.
No issues are present with my game when I disable live coding.