Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Eugene

7
Posts
13
Followers
2
Following
A member registered Aug 30, 2018 · View creator page →

Creator of

Recent community posts

(3 edits)

Fantastic, would have been a 100% instabuy. Got to #20.

Couple of notes:

* The game can force you to lose by requiring to "link seven" when you have no seven-pip cards in your deck.

* When a bomb tile gets destroyed and replaced via the "replace" upgrade, the pips on this card won't link properly anymore.

If this is not innovative interpretation, I don't know what is

LOVED it! Wish there were more shop improvements, but it's already great as it is.

Good idea, but hard to play having to move parts one by one and without a clockwise conveyor.

Absolutely adore it!

A few issues:

- My accuracy was 0% at the end of Day 7

- Almost all school certificates were forged

- Making a deliberate mistake (for the "tough choices") doesn't get punished.

Loved the little notes at the end of the day

Thanks for the review! The door can be opened once you work out the first theory inside the room.

(1 edit)

@TomPoucherGames @IamBatmeme @ewaj the second fade out is actually the end of the game. Unfortunately, that's all I was able to build in the allotted time.

Some browsers refuse to play sound in the WebGL version, but what happens after the fade is the sound of people breaching the door and shooting your character, followed by a new fact: "I am dead."