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BitSniper

102
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A member registered Sep 06, 2024 · View creator page →

Creator of

Recent community posts

The style of the game was really cool! I liked the low poly aesthetic, and the humor and writing were pretty fun too.

I wonder if it could have been cool to have another task for the player to be doing as they're learning the story. It could be engaging to have an enemy to fight or a resource collection minigame or something. Also, I think I may have done a sequence break and played the last audio message before the first ones.

Great work!

This is a really cool base! I think the core of the top down gameplay is pretty cool.

I think the visuals could be improved by making all the pixel art the same resolution. As it stands, the art doesn't quite come together to produce a consistent visual style.

Good work!

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This game is really beautiful! The audio is super relaxing, and the atmosphere is overall very well executed.

Gameplay wise, it's very interesting - I love the concept of a puzzle game with minimal direction given to the player, although I do think it's a pretty challenging thing to pull off seamlessly. I've booted the game up several times and tried to logic through the puzzle, but I wasn't able to complete it. I don't play straight up puzzle games too too often, so I may not be the ideal demographic for the game; however, I wonder if there would be some way of adding either a hint system or a bit more guidance to make it easier to figure out what's going on. If I kept playing, there's definitely a chance that I could beat it, but unfortunately I don't feel like I have the time at this current moment.

Despite the fact that I didn't end up beating it, I had no issue booting up the game a good couple times to give it a try, and that's because it's a very well designed game. The aesthetics are on point enough to make it feel okay to spend a while there. And I think you all did a great job with a very challenging game genre to perfect that I haven't seen any others attempt, so I think you have a product to be super proud of here.

Great work!

The game was super fun and fluid! I loved the bullet ricochet, and the story was really funny. I think it would be super cool to augment the mechanics more, too - adding rapid fire by holding down click or charge shots could be interesting ways to spice up the gameplay further. Great work!

I would love some feedback on mine - I'll play yours now!

https://itch.io/jam/brackeys-13/rate/3348364

Rated - I thought the writing was really funny!

Cool project! It has some good humor to it.

I just rated your game - great work!

Hey, I just reviewed your game and thought it was really cool! I love the strings mechanic - both gameplay wise and visually.

If you're interested, I would love it if you would give my game a try! https://itch.io/jam/brackeys-13/rate/3348364

This was really cool! I really love the idea of the strings being the jump mechanic, and the graphic of the strings that connects the hand to the puppet is really neat! The main thing I would say is that it can be a bit disorienting to have the controls for the hand and the character be all tied up in WASD. I wonder if having either the mouse or the arrow keys could be more intuitive. Either way, I thought it was really cool - great work!

I rated your game - a super creative concept, with really awesome art. Great work!

This is a really cool idea with awesome artwork! It's a very creative concept that seems like it took a lot of effort - I really haven't seen other games that try to emulate something similar. A lot of my critiques would be echoes of things others said - especially that having a tutorial could be good. Aside from that, it's really quite impressive - great work!

I rated it - the dash is a really fun mechanic, and I loved the art style!

This was really fun! I think the visuals were really cool, and I loved the feeling of the enemy slide - it lends itself to some very slick sequences of ramming through enemies and then pulling off some cool jumps. I will say - for the sake of the jam, I'm not sure that having limited lives necessarily adds too much to the experience. I think just letting the player respawn but maybe telling them their death count at the end would be cool since it would make it faster to get back into each game. Even still, the mechanics are really fun - great work!

Just rated - it was an awesome game, great work! The pixel art is especially beautiful

The art in the game is beautiful! The gameplay is also very fun, and I appreciate the option to speed up the dialogue (something I definitely forgot in my own project lol). I liked the story, too - I wonder if I missed some foreshadowing or whether there could have been a slightly larger build up to the end (I did catch one line that related to it). Really awesome work!

This was super fun! I'd love to see it expanded more in the future with more levels

I rated it, great work! I especially loved the chaotic music - super impressive you made it from scratch, great job!

This was really fun! I concede I ran into the spikes on the right far more times than I would like before I realized the jump wasn't how to beat the level. I would love to see a couple more levels with increasing difficulty and new mechanics, but beyond that it's a really fun game. Great work!

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This was really fun! The art is really cute, the music fits the chaotic atmosphere perfectly, and the gameplay is really fun. I really don't have any significant critiques - I would love to see more levels in the future! The game does seem to break when I hit quit at the end, but it's not too big of an issue

If you're interested, it would be awesome if you'd play my game! It's a single boss fight with some light roguelike elements (and a dodge roll, so it legally checks the soulslike box). Let me know what you think!

https://itch.io/jam/brackeys-13/rate/3348364

The concept of the game was very cool, and I would love to see it fleshed out more. It'll be great to see your creative ideas at more game jams in the future!

The atmosphere was incredible - great work!

I rated the game - I really loved the mechanic of adding bulbs to the string of lights, and the art was awesome!

This was a really visually stunning project! The environments were cool, and overall the atmosphere was just very well executed. I will say that the movement in the game ran into a couple snags for me - I got caught on  a lot of the tunnels, and the head bobbing became a little bit overwhelming at times (I know that one's a personal preference, so an option to turn it on or off would be awesome). Beyond that, though, it was very cool to explore. Great work!

This is an excellent game! The art style is cute (I also liked the rotoscoping I think I saw at the beginning haha), and the gameplay is really fun! The only extremely minor thing I would comment on might be that the balancing could possibly be reworked a bit - some of the bulbs seem pretty strong compared to the others. Even still, though, it's a really great project and very replayable too. Great work!

Hey everyone!

I'm hoping to get my game up past 20 ratings, but I also want to experience more creative games that others put together. I figured I would hop on the bandwagon and start up a new thread. If you post your game, I'll do my best to review it across today and this weekend!

My game is a boss fight with some light roguelike elements (and a dodge roll). I'd love it if you would check it out: https://itch.io/jam/brackeys-13/rate/3348364

Thanks!

This was really fun! The art style reminded me a lot of Limbo with the solid colors and silhouette character, and I liked it a lot! I also appreciated that it was very fleshed out for such a short game jam - multiple boss fights and a whole story, too. Great work!

This was fun! I'm always a fan of bowling in games like Wii Sports and such, so it was cool to see it pulled off well here! I especially like the clean art style. If I had to think of a way to improve on it, I might say that the pins seemed pretty heavy - there were a couple times where I feel like the ball had enough speed to get a strike or spare, but it ended up only knocking over a pin or two. Great work!

This was really cute! I liked the twist on classic platformers with the elements that help and hurt you being switched around. I think it would be really cool to see the concept across multiple levels, too!

Great work!

It was a really cool game! I loved the art style and gameplay loop. I also loved the crewmate and TARDIS flying by the window in the ship lol.

If you're interested, here's the link to my game!

https://itch.io/jam/brackeys-13/rate/3348364

This was really cool! The art is really clean, and the gameplay loop is pretty fun! It feels a lot like an Among Us minigame time attack (which may have been an inspiration given the crewmate flying by outside the window lol). I also really love the main character art, which reminds me a lot of Wall-E. Some others mentioned some possible features that could be nice to have - quick retry and whatnot - but overall, very nice game!

This was really cool! I feel like I haven't seen many isometric projects, so it's cool to see one executed well like this. Great work!

This was really cool! I was super impressed by the randomization of the roads, and the gameplay loop was fun as well. Great job!

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This was really interesting! The art is very abstract and unconventional but intriguing. Very cool!

Thank you for playing! I really appreciate it!

Yeah, the four circles attack is best handled by dodging into the middle of one of them, but if multiple attacks happen it could definitely just be game over lol. The skip cutscene would definitely be a great feature. Thanks for playing

That's a very good suggestion. I'll keep that in mind in the future. Thank you!

Thank you for the great feedback!

I'm glad to hear you enjoyed it! Yeah - the balancing of the fight was definitely the last thing I worked on during the jam, so there may have been a couple of things that ended up too tough haha