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Bitterknekt

6
Posts
2
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A member registered Dec 16, 2019

Recent community posts

Now that you mention it, I'm getting confused again myself! :P

I just read it as TDG saying the first bullet point was correct.

Thanks a lot for the clarification!

Regarding the Command Dice, in the text it says "...new round begins with current lowest command total." This implies you either 

  • keep the command dice, with new (higher or lower) values, or
  • Spend the dice used for replacing rolls and have a smaller command total due to fewer dice?

So, are the Command Dice a limited resource, or an ever-changing resource pool?

I've printed out the game, looks fun, I've not had the time to try it out yet.

The vessel name text in the bottom right is invisible on the BW version of the gamesheet. Otherwise it looks good :)

My personal High score so far! 

Great little game, I haven't unlocked all of the objects yet, but still fun!

(1 edit)

Nice looking mini-rpg, it's inspiring to me! 

I have 2 questions:

First, have you thought of differentiating weapons somewhat more than looks and cost? I like that the class HD decides the damage, but I feel there is something lacking when comparing axes, swords, maces and staffs.

Second, what fonts are  you using in the document? I like it/them!