Thank you 😊
bittyBIGstudio
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What is the goal of this game? I think it’s certainly got some stuff going on. I think the concept is solid, but I challenge you to consider a full game loop in the future projects. For example with this game if you could do this trying to get as much as possible before say a flood on the left side fills up the cave. Or any small thing that creates a finished loop. I’d say you have all of the pieces but it’s just put together in a way that makes it not quite where you want it. I like the guy and I like the concept of purchasing upgrades, that was wonderful. the sound effect was cool in the beginning but it got tiring quickly.
You’re definitely on the right track. I’d love to watch your progress. Good job finishing a game for the jam, that is always a good thing.
I appreciate the feedback on the controls. I think the issue you’re running into is, you don’t need to hold down into the wall to slide. As soon as you start sliding, you will slide indefinitely. You can simply time your jump and will connect to another wall if it is there. That was easier for the kids playing my game, so I removed the need for using the directional input at all while wall jumping. When I revisit the controls, I will remove pressing away from the wall as the way off, only allow jumping or a predefined exit button.
The jumps in order are, jumping into the wall, jumping into the wall while holding left and then releasing on contact, jumping into the wall while holding and continuing to hold, jumping from the wall with only pressing jump, jumping from the wall while pressing jump and right, jumping from the wall while pressing jump and left (2x), and then jumping from the wall while holding the jump button.
Thank you! I appreciate your feedback. I am really looking for this balance advice too, as I want that feeling of accomplishment from completing a longer level, but the sense of progression of the shorter segments. I believe you and several others have pointed out a few ways to make that happen that will allow the time system to still make sense. Thanks for playing
I tweaked the walljumping to what it is now based on watching kids play. It was easier for them to not have to change direction at all while wall jumping so that’s how it exists. If you try it again, see if it’s easier for you if you DON’T try to change directions. lol. We’re used to working harder.
Easily one of the best games I’ve played so far, if not the best. If you’re wanting improvement feedback, just the voiceover, and possibly adding more by way of that, to egg the player on or keep engaged, but it’s not needed, just a nice touch. The puzzles were super smart, and I played the whole thing. Well done.