Thank you!
bittyBIGstudio
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Really enjoyed this game. Very solid entry, for controls I had 1 single complaint. The mouse wheel click will also scroll the page unless clicked a second time, but since the swapping of spells was not necessary at all, replacing the swapping function with the dash would work and bring this game closer to full cohesion. Loved the music also.
I gave you a detailed review in my youtube video, but the main negative feedback is just, it’s not so easy to understand where to use the ice the first level, this game would do better with a tutorial for each of the intro levels showing, this is where you press to make the special effect work, and that’s it. It was really intuitive for the lightning, less intuitive for the ice.
Your game, even with that one critical feedback, was very very good overall. and I enjoyed it a lot.
We both, my wife and I had some feedback for you I can type here. The game felt really nice and polished with a few issues. The main issue was that fall damage feels annoying rather than fun, it was a suggestion, perhaps spikes or death traps instead of just fall damage. The art was fantastic, the gameplay feels great and punchy, and the effect for getting the extra heart is my absolute favorite thing from this game jam so far and I’ve rated about 20 games. It still stays with me. I speak highly in the video, but you can have this text review as well!
I found a very large, like 400k+ english words list, and curated it to not include any bad words. That process took a few days. I use it in word games and have them sorted in various ways. For this game, I simply have a dictionary of all of the words, and reference that. If the word is a key in this dictionary, it is a valid word, and then it’s easy to compare that to length and starting or ending character.
I can share that list with you, if you’d like.
I really thought the game was put together pretty well mechanically, visually, and by way of the atmosphere. I really thought the numbers should have been balanced a bit better. And one good way would be have more constant action by making the weaker enemies worth less mana AND worth less gain. Just increase them overall, and make them easier to deal with, but also not worth as much reward. From there, just balancing, 10 mana per shot, and some monsters take 10 shots, so that’s really tough to manage.
I loved the concept and thought behind this game, but it’s glaringly obviously missing a lot of things such as resource meters. The things that are there are so, SO good, but the things that are missing bring it down a lot. My feedback in the video I am recording of playing the games is simply, please keep doing this. I would have loved to play this as a more complete experience.