As I mentioned in the description, there's no end goal, so being able to defeat any enemies in your way is considered a win. I didn't have much time to add more things in the game jam. However, I hope you enjoyed it, and thanks for playing!
BJNick
Creator of
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Amazing game! I love the visuals - both characters and cards have so much personality and charm. I was surprised at how much content is in this game, took me over an hour to finish, and every second was worth it. The tutorial might have been a bit rough, I didn't know I had spare naps until the very last day; but it worked out just fine.
Consider adding more images and content to this page, I think this game is worth promoting. itch.io players would love it!
- Mykyta
I like the way the man stays behind and you have to drag him out of danger, it's a pretty cool mechanic - his movements are a bit delayed from the dog. P.S. It's such a cute dog! The game fits the theme nicely.
One thing to notice: The cars kill you immediately and they're quite unpredictable. Maybe it would be better if they slow down a bit as they approach.
It's a fun game, and it could have some tweaks that would make it even better. Smiling icons of the characters are breaking the experience, maybe if they frown or have a neutral face it would be much more believable? Also the game doesn't automatically skip dialogue when activating root.exe, which could be annoying. Otherwise the game has an interesting story and gameplay, good job on making it through the jam!
This game has a pretty good map generation system for a jam entry! I liked the music and the sound effects. It certainly met the theme. And it lived up to it's name! Speaking of which, it would take forever to get anything done... Overall it would require an enormous amount of patience. Perhaps, inventory upgrades, or a separate slot for the pickaxe could really improve the experience!
Hello! I only have 14 ratings... Here's my game: https://bjnick.itch.io/two-birds-with-one-stone
It is a rather silly concept put to work. I really need more feedback, so please leave some comments if you can!
Audio instructions are an interesting idea! I think it would be nice to make them louder and add subtitles to go along with them for accessibility. There's many features of the controls, so they could be split into separate audio parts (For example, first it tells you how to get out of the pod. Once you do that, it explains how to orient in space and so on.) Tutorial is often difficult to get right, but I think it is very important for new players.
At first I thought it was completely hopeless to win the game, but if you do not move pawns to the middle, it is possible to take over all of the opponent's pieces with a knight, so in the end only two knights are left. If added a winning screen when the king is threatened, and a draw when the two pawns are right next to each other, the game could be replayable many times!
The browser version of the game has an issue with mouse sensitivity, unlike the downloadable version. I'm going to fix that in the future.
As for throwing stones, to hit two birds with one stone surely isn't easy.
The colors of the crows received a lot of attention since they could be hard to find in the field. The final version isn't perfect, I'm still thinking of ideas to implement this "crow vision"
The style of the game is great! I wish there was an easier tutorial though ^^; I spend a lot of time dying in my own spikes, and I have to wait for the first wave to begin after each restart. But, the mechanics is really well thought through, since there are many ways to defeat enemies it sure gives you the feeling of agency!
Really cool concept and visuals! I loved how there is no tutorial needed because it is already hidden in the gameplay. I'm not sure if it's just me playing at 10pm, but I got tired on level three. Every time half a dozen new tiles appeared on the screen I subconsciously went "Ughh, now I need to reconnect the entire thing " ... Maybe if you show new tiles one or two at a time, it would be less frightening 😅
That's a very nice mechanic! I like how fast rumba goes and the little enemies. The music is not loud I think, in some places it was quieter than others. There is an overwhelming amount of levels! :0 Speaking of which, I think it may be good to number them, so the player knows where to go. In addition, I think you could make more "action" levels, it feels really good for a quick rumba to go shoot enemies in a rage)