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bjorn_nah

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A member registered Jun 27, 2016 · View creator page →

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Thanks! <3

Yes, all the enemies sprites are destructible.
Missiles hitbox is really small (6x4), hard to get and give just 1 point. It's certainly change in next revisions. :)

Thank you for your comment, I burn too much time on the parallax effect and I assume that's affect the rest of the game...

J'ai joué à ce jeu ce jour et on ne m'y a même pas contraint.

Thank you :)

Honestly I think the music was too short and I was scared it was too repetitive! 

I give a try to change the font, that's a good exercice. :)

Thanks for your remarks. :)

The holes positions are random in a restricted zone (in the center of the room) to avoid to get one hole in a front of one door, there is also a test to don't spawn the visitor in a hole. I choosed to make the visitor's trajectory unmodifiable as long as he was scared to avoid to modify constantly it, Imo makes the chalenge more balanced, but that's all about gameplay tuning. ;)

Thanks!

I made quick and dirty choices for the "party version", I hope to got time to make tuning on gameplay before the final release.

Thank you for comment!

I have not enough time to implement all my ideas but I was happy with the result. :)

Hi, I just put the project under MIT License. I add the LICENSE file at the root of git, please said me if that's ok for the open source category.