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bjorntuga

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A member registered Feb 28, 2018 · View creator page →

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Hey, thank you for taking the time to play and give your kind words! I wasn't expecting that today that really made my day. This was a small game jam game that I wanted to do a lot more for. The lagging issue is something I'm working on getting better at. I think I just need to get better at level streaming and LOD's and whatnot. Currently I'm working on getting all my skills better and more concrete for a few more full length games coming up so your feedback helps me a lot. The walking speed thing, you're absolutely right lol. I definitely slowed the walking speed down a bit to try and artificially lengthen the game since it was so small. Rest assured most of my future games will have a much more comfortable walking speed and hopefully a lot less lag. Thank you again for your kind words!

Yeah this was a very short game made in around 48 hours for a game jam while I was still very new to game development. The next few projects I'm working on are significantly better and have way more gameplay mechanics/content (granted, "more game mechanics" than this game would be like, two lol but still.) Rest assured, anything I release going forward will be way more content than this or any other game currently on my page. Still, I appreciate you not only taking the time to play but leaving feedback as well. In later games I'd like to expand on the concepts in this one, namely the world changing around you just outside of your field of vision. 

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This was excellent. Very nice little atmospheric notes of like, idk how to describe it, Windows 98 horror? Like the graphics, the size of things in comparison to you, the little design choices like how the characters move and whatnot, it all felt like being a kid and playing those creepy old computer games that were just not quite right after playing Playstation or Nintendo games. Little bit of active point and click mechanics with the way you interact with things. The first few times I did it I felt like they were going to be obnoxious but very quickly they felt natural and not encumbersome at all. I wouldn't say it was scary, but extremely unsettling and consistently kept my interest. Big "I Feel Fantastic" vibes for sure. And it had a very compelling story, very well crafted and displayed lore, always just giving you a taste and keeping you guessing. Completed it in about 2 hours, but I'm assuming there is more than just the ending I got, and I was interested enough that I will go back later today or tomorrow to see if I can get anything different. All in all, definitely worth the $10 price tag in my opinion. Played through it on a Youtube stream last night for a few friends, and the video is still public on my channel but I don't really want to link my youtube and my itchio account in any real direct way lol. But all my friends that were watching it had similarly positive things to say about it. The only complaint I have is incredibly minor, and it's that sometimes the music was just way too loud for my taste in certain areas, but that could just be my personal preference. 


all in all after letting it sit with me over night I give this an 8/10, will be looking forward to future works for sure.

Oh wow! I wasn't expecting something so in depth. I greatly appreciate your feedback! It seems like you got the general idea of what I was going for.  There was quite a large amount I had planned for this game but I had to scale back for the sake of time. I tried to flesh it out more with text at the end but there was a lot to this game I didn't get in. I had the lore and story in mind while building the game, but when I finally had time to sit down and write up all the text for the game I was 20+ hours deep at 7 am with the deadline fast approaching. However in the end I decided that submitting at least something was better, and I viewed it as more of a personal goal than anything else and a chance to gauge my personal growth from where I started two years ago. The end result, as you saw, fell a bit flat in the end, but mechanically it's significantly cleaner than my previous games.

That being said, I greatly appreciate you taking the time to go through it. You actually also did a video on my very first game, and kudos to you for slugging through that nightmare lmao. After this project I'm going to try and avoid doing game jams for a while and build something a little bit more substantial and fully realized. Hopefully, my next project will prove to be significantly more entertaining. I think I'm starting to get the hang of this a little bit on the programming and modeling side of things, so now I can start to stretch my creative muscles a bit more. 

Oh wow! What a well put together video! I also like your channel art a lot. I'm glad you enjoyed the game, I wanted to make it sort of creepy without relying on big jump scares and stuff, so the way you described it was pretty much exactly what I was going for. Your playthroughs of all the other games were also entertaining, especially since I've been too chicken to check out some of the other submissions on my own haha. I look forward to more content from you in the future. Hopefully the next game I make will have a little more substance for you!

I'm glad you enjoyed it! I wanted to do a lot more with the concept, but I only had a few days to make it so I kept it simple and its more of a proof of concept than a game.  The next game I put out will have significantly more substance to it.

I'm sorry to hear that. It's not supposed to have motion blur, just the pixel effects. I'll take a look at it and get a new build up this afternoon.

Thank you for the feedback! I'm glad you enjoyed it. The next game I make will be much more substantial. 

Thank you so much! That really means a lot to me. I was super nervous about publishing it since it's just me by myself and I had less time since I worked all weekend, but it looks like the exhaustion and sleep deprivition was well worth it! haha

Thank you for taking the time to play and review my game! I hadn't planned on making a bigger version since this was just for a game jam but a lot of people have asked me to go back and flesh it out more so we'll see. It's just me by myself and I had to work over the weekend of the game jam. I did the best with the time I had available to me, so your words of praise really mean a lot to me. 

Thank you so much! It helped me out a lot for you to do this video as well. This helps me considerably in finding places where I can improve on future projects. I'm glad you enjoyed it!

I'm glad you enjoyed it! Thank you for posting a video on it as well. I enjoyed your interpenetration of it. In the future, I hope to do more games kinda similar to this with ambiguity and mystery. Also I apologize for the confusion at the end. For whatever reason, when I packaged the game a part of my code didn't work, so instead of resetting the whole game it just reset the level with new game parameters. Seems like that led to some confusion for several people. 

Ah yes! There are four keys in the map no matter what difficulty, you just need four in total to beat the game. So potentially if you pick easy mode where you start with 3 keys, you could end the game with 7. There was more to that at one point, but I kept it simple for the sake of this demo. In retrospect, that can probably be confusing and I apologize. But thank you very much for taking the time to play this game! This was my first complete project in Unreal so it means a lot to me that you took the time to even make a video. 

Well thank you very much! I was wondering how well it would run outside of my control so it's actually super helpful that you included video. This made me aware of some issues I didn't know about.

Thank you very much for the feedback! This game was just something small for the Spring game jam, and I really only had about two days to work on it since I work weekends lol. I hope to have some better, more original ideas out before too long