Friggin' fantastic! A fun concept, and a dang fun game! Great work
blacktomjones
Creator of
Recent community posts
This is a promising build!
It's got a very strong atmospheric tone, with the SFX and music matching the dungeon well. I like how freeform the exploration is even at this early stage--I found myself able to get to odd heights or cursory places that I would only glance in transit if I wanted to.
Lighting effects are great, and I love the sluggish feel of the full 3 swipe sword combo. It looks like you might plan to put in a wall jump or a double jump later? That might be a nice touch, especially with such verticality to your levels. And, of course, enemies, but that goes without saying.
A great touch will all the flames following you up the chain lift, and the spikes on the ceiling. Also, I like the background FX of the pipes with the heat distortion coming from the vents. You have great attention to detail!
I didn't find the controls too buggy, as you mentioned in description. The dash effect is a little disorienting, since you immediately teleport to the final location. Maybe put in a wisp of a straight line from point A to point B, and the camera travel lags by a few milliseconds? I can see an inclement difficulty with measuring that distance, if you're eventually trying to battle/survive.
Overall, very promising! I'll be following the development of this game, for sure! Now, make some dang enemies for me to smash! lol