Resets completely once you land on a Planet. Though if you'd like to do it the latter way, I'm sure that would feel more realistic :)
BlackwellWriter
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I'm not entirely sure where you're getting the Secondary Sections bit from. It could be referring to the fact that Reagents have multiple locations that they can be foraged from? In that case, it's all still the primary locales you just look at the Tags next to the Reagents and apply them appropriately e.g. something says Forest (5) then that's Glimmerwood Grove.
Or are you meaning Blastfire Bog, The Cloud Isles, Dreamwater Depths, and The Strange which are Locales which have requirements you need to meet in order to enter. In that case, there's an explanation for that in the book.
There's no difference between this version and the BOH copies.
And you arrive with no Silver :)
The game isn't trying to provide a pre-built universe, it's trying to give players the power to explore and create. The best way to think of it is that the galaxy is a framework to help you create. If someone is from Forge, you get a chance to think about how their clothing, technology, health, mannerisms, culture, etc might reflect their upbringing on an industrial factory world with all the pollution that entails. Then, you can compare that to someone from Harvest or Windsong and because the game encourages you to think about these things rather than just giving you 13 generic species, it'll hopefully let you engage with it on a deeper level.
FSCSAW is a 256 page solo/co-op RPG about being a human captain in charge of an alien crew. It is a game about exploration not just of the wider galaxy but of the aliens you share your ship with. To get started you generate your Captain and your Crew, choose their skills, and customise your ship to better suit the type of Missions that you want to undertake. Whether that be as a passenger transport, cargo delivery, bounty hunter, diplomat, explorer of uncharted worlds, asteroid miner, derelict salvager, shuttle racer, criminal, or researcher.
As you play, you will use a deck of playing cards to generate story Events that prompt you with scenes that build a narrative with your alien crewmates. After generating the basics of your alien crewmates, the rest of the game gives you ways to learn about their biologies, their cultures, their personalities, and their pasts naturally though gameplay. Share a laugh about some ancient sci-fi films and learn about how their species depicted aliens before they met them. See their best side as they push themselves to help during a difficult spacewalk. Learn why your pacifist monk pilot took their vow. There are endless possibilities for how your crewmates will shape up!
https://blackwellwriter.itch.io/for-small-creatures-such-as-we
I keep forgetting to add it because it's not even part of the game, just a little thing I threw together when experimenting with beak zine formats. Really not important.
Blackwellwriter.com only has my games that are available physically at the moment. There was some confusion from early customers about PDF only products, I may put them on there later now that the theme has changed and it is easier to tell the difference when buying.
I will post a devlog on itch and an announcement on the Blackwell Games Discord https://discord.gg/NqqHhea9