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blaclegi

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A member registered Aug 16, 2020 · View creator page →

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This was a fun one - the visuals are really cool and the animations suit the style really well.

Overall good job! :)

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Nice job with this, the whole aesthetic looks cool (the shadows are a nice touch) and the music works well.

Found myself getting a bit confused with the controls sometimes, but WSAD on an isometric grid can sometimes do that. It also took a while to realise that it was the side of the die facing up when in the place of the target, and not the side facing up when next to the target (I think this was especially confusing at the start since sometimes it would work and you'd collect the target die by accident and then other times you'd die and have to restart).

Similarly I found that (since only 3 faces are visible) at times it'd just be guesswork trying to figure out which face would be on top after a move - if that face was previously not visible (basically remembering which face was where). This was originally a bit frustrating, but I got used to it after a while and it just became part of the challenge.

Overall though, this is a sweet and enjoyable game, so well done :-)

Neat game, created a effective atmosphere which works really well. Overall good job! :-)

This is a neat idea, good job :-)

Nice job with this, nothing to complain about xD, the visuals look really nice and clean, the gameplay works really well, the puzzles are nicely thought out and the audio works really well - the combination of the ambient background with the simple SFX works well. 

Overall really good job with this one, had a lot of fun playing :)

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Nice job here, like the atheistic and it was fun to play :)

A few  (really minor) notes:

  • You can't appear to jump if you fall off a platform (e.g. in the air but not as a result of jumping), this led to a couple of annoying incidents were I went to jump off the edge of a platform whilst moving but must have just left the platform and just fell into oblivion with space bar doing nothing. This is such a minor thing though, and once I got used to it, it was ok (and it could be intentional, since you can't jump off air irl xD).
  • The checkpointing system was neat, and saved a lot of frustration (whilst still resetting back to the beginning if dying too many times, this was a nice balance). Liked how it also kept any trash you had collected, similarly saved a lot of otherwise boring running about doing bits already done.
    Did have a little bug where I died trying to jump onto a 1x1 to collect some trash, died but respawned ontop of the trash and collected it xD.

Overall, nice job & good work :-)

The art style and aesthetic is really nice, so good job on that, but it was quite hard to understand what was going on for the actual gameplay. Neat idea though :-)

This is a really neat little game, with the whole lighting and animations looking super nice to  boot.

Overall, had fun playing this so good job :-)

Once I'd got the hang of how to actually play this ended up being a really fun and interesting game to play. The art style is also really nice (clever idea with the title/end screen btw, although i'll admit it took me embarrassingly long just sat there until I figured out how to make it go xD).

Overall, cool game, good job :-)

Awesome game, love the whole aesthetic and the music fits really nicely. Overall, once I'd got the hang of the controls this was super fun to play so really good job :)

Pretty cool, really liked the art style & whole aesthetic, so overall good job :)

It should just be a case of pressing the Enter key from the main menu (in hindsight this isn't obvious at all... - the joys of rushing, amirite :D)

Pressing the 'Enter' key from the main menu should start the game :)