The game's art are great, the narrative and gameplay environment creates a serene atmosphere. However, I encountered issues with the hitbox and movement controls, which need refinement. The platforms could be larger, and adding checkpoints would help prevent restarting from falls. The unique jumping mechanic and engaging dialogue are standout features, though the character's speed and initial game explanation could be improved. Overall, it's a solid effort that fits well within the game jam's theme.
Blade Can Jump
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I like the environment setup in the game; the choice of models and colors for key items is very striking and immediately catches my attention. The menu design and the different perspectives in the game provide a new perspective and focus on harsh environments, which I appreciate. I also like that the menu design and game environment use different terrains. The sound effects were initially confusing, but they quickly helped me understand that they were feedback for actions. The unusual physics and some of the control mechanics made the gameplay feel a bit unnatural. I hope these can be optimized. Overall, if the game continues to be refined, I would be very interested!
This game offers a highly distinctive perspective and a unique concept. It showcases the battle of capital, highlighting capital gains and environmental impacts. This approach goes beyond the typical view on environmental protection that most people hold. According to many environmental data reports, the contribution of ordinary citizens to environmental protection is minimal. In contrast, a single yacht outing by the wealthy or a business project by an entrepreneur can lead to significant changes.
From a game development standpoint, the game is very complete and smooth. I am amazed at the intelligence of the card AI! Like many existing games on the market, these AIs can be further optimized, but they still manage to provide reasonably intelligent choices among many card options. This truly surprises me.
In my opinion, this game is almost ready to be released on any gaming platform.
Thank you for your comment and feedback.
We used AI-generated art to better express the overall aesthetic harmony we envisioned and as an emergency solution to address sudden personnel changes. It was never intended to replace valuable resources or for commercial gain, but rather to better convey our game's overall aesthetic (an inconsistent art style could have the opposite effect, but we did our best).
In our 2D art, some assets are entirely hand-drawn, some come from existing games and online sources, and some are provided by AI generation. It's similar to finding common pixel assets online and then edit them in the way to reach expectations.
Thank you again for your comment, which gave us the opportunity to clarify this further. If we could collaborate with your team, I believe the aesthetic quality of the work could be elevated even more.
Love you guys 2D pixel works, look really great.