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BlairClaw

12
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101
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A member registered Jul 14, 2017 · View creator page →

Creator of

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Was more of a side-project over several months. The goal was to make 500-ish from it and it's getting there 😋

Good.

The spritesheets themselves are 128x128.

😁

If I do it won't be until at-least Febuary.

(4 edits)

Bone-animated pixel-art is a bad take IMO😣. I put many hours into giving it smooth hand-tweening AND lots of optional actions. And it's not pre-segmented in a way that would work well for bones...plus I don't feel like making parts from scratch. You can reverse-engineer the parts yourself if you really want.

If you mean the combo-attack; you can probably just use the 'Air Feet' variants of the combo animations while moving+attacking.

Outside of gamejams here and there, this is the first project I have posted on itch.io.

"Please also clearly state that the work was edited if you alter the art." (CC4.0)

Yes, just credit and state that you edited it.

(2 edits)

Yep! Preferably I'd also add them to the full package afterwards if they are suitable.

(2 edits)

Glad you're enjoying it 😁!

(1 edit)

True, true. Allot of it just came down to time constraints. All combat balancing was done in prefabs during the last 30 minutes of jam :D

Thanks for the review!