Question, does this game have or will it have, transformations that force the protagonist to speak in certain way while their mind remains intact. Like this comic sort of? Lusty Argonian Maid'd . Or is that too clunky to pull of in a visual novel?
blazeflame79
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This feels like it could be a Transformation version of Koboldkare in he future.
I have a few thoughts after playing the demo.
- For the furry tf's it would be nice to have muzzles, and models that looked less like standard anime people with some parts stapled on.
- The characters move around a bit too much.
-The performance is quite bad.
Why are people downvoting this comment, it's cool that you are working on a hand drawn version, makes me feel more ok supporting this game knowing that the AI stuff is placeholder and not the final product. The AI art is currently the biggest flaw this game has.
Also why are you getting downvoted for saying you are making a hand drawn version? Like what?
Played though everything available already! Will I have to start a new game when new content comes out?
Really liking this game so far, I think more TF games should let you play after you have been tf'd, too many make the TF a bad end. I don't care if the transformation debuffs the player with stuff like weak, or mind-controls them, I really just like playing post-tf.
This is a good game, I like the spend points to leap ahead in the run mechanic, just one thing though.
- The upgrades seemingly vanish after every run meaning you have to visit the shop constantly, its... not fun. The currency is sorta meaningless, because you get so much of it that the upgrades may as well be free (its also annoying to have to re-buy stuff at the start of every run). In my opinion, in any sequel perhaps just having permanent unlockable upgrades (maybe even unique ones for each character), would be a better choice.
I feel like this game needs a guide for the public version separate from the patron version; the guide as it is now is unclear on how you are supposed to get some of the tf's and it doesn't really clarify whats available in the public version very well. I would also recommend removing non-implemented content from the walk-trough some of the things listed do not appear to be implemented into the game yet (Lewis's milf tf for instance).
I like this game, but it still needs a lot of work. I don't know how to describe it but its very messy at the moment.
Just some things I wanted to comment on.
- The games story feels all over the place, and hard to follow (it needs to be more clear), its barely there and is one of the biggest areas that I personally think this game needs to be improved in.
- I love the transformation mechanics in the game.
- The gameplay is nice but the way missions is presented could probably be changed I think, after the tutorial missions, the game switches from having a hub to having this nice tile map thing, that I feel would be better served as the 'level select' for the entire game as a whole; just keep the hub area as a tile on the map or something IDK.
Games still good though.
Yeah I know the game wants you to consider your time, and that some of the options may seem pointless because the content where it would be useful isn't in game yet. I guess just as the game stands right now, there's no point in talking to a few of the characters , sure learning some of their lore is nice but they don't lead anywhere yet, and because they don't lead anywhere I just don't feel like having the conversations cost time makes sense. Wouldn't it be better to learn more about the characters without having to loose a turn?
Like in game right now when you enter the gardens you can listen to the two snake brothers talk without loosing a turn since the conversation is just lore, but if Akarion is female and you go into the food court you have to spend time to listen into their conversation with the snake queen; since the conversation gives the option to change Akarions outfit.
This tf game has a good premise.
I think my favorite characters here are Reese and his brother, how much tf content are you going to give them?
I think my only criticisms are the following.
-Some of the conversations that don't really lead anywhere shouldn't cost time to view in my opinion. like talking to the cat matron about Lewis's father and other stuff like that on other characters should be a free action, since they aren't advancing the plot forward and also don't lead to a tf. Yet they are still conversations someone who cares about the backstory/lore might want to read.
- For the chess match, it feels like unless you talk to Tessa till her options are exhausted, or romance the poodle, you are forced into the maid tf: I feel like there should be more options there or something IDK.