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Blehp167

9
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A member registered Dec 18, 2016

Recent community posts

Intriguing, flavorful, but there's some technical and balance issues right now.

The biggest thing moment to moment is combat being incredibly volatile and lethal. You certainly don't have to worry about the game being too easy in its current state. If basically any enemy chooses to attack you in the head(or brain, or heart, etc) and rolls well, you die. This can happen even with unusually good gear and when the player gets the jump on an enemy. Also, the percentage chances of all non-internal bodyparts to get hit being equal or roughly equal means that the player pretty much always wants to hit enemies in an essential bodypart like the head or torso. Perhaps it should be easier to disable enemy limbs relative to something essential? It'd be nice for the player as well-maybe it could be presumed that you use your arms to block attacks so they always(or very likely) get hit first when attempting to hit head/torso. Defensive stance making this more likely would make sense, but I do think it should always happen to at least some degree in order to lesson random oneshot deaths. It also probably shouldn't be possible to target internal organs unless the external body part is badly damaged or something like that.

The start of the game is very RNG heavy. 


Above is an image of a player spawn which is: a). inside a poison cloud, which poisons the player after any move regardless of if they move out of it, b). within eyesight of several enemies who all could be potentially lethal in a 1v1, and c). with no path to take that will not player in a hazard or next to at least 1 enemy, potentially both after 1 turn. I don't think there's any possible way I could have survived this start. Maybe starting location should not allow hazards/enemies within a certain radius.


Lastly, I should mention that the game seems to perform very slowly(especially when saving a game) and sometimes crashes. Above is an error message I got from a crash.

I don't think hitting ESC should save and quit a character when ESC also backs out of some selection prompts, it's easy to accidentally hit ESC one too many times and wind up inadvertently going through the slow character save.

First, you have to earn money to raise attack stat. Then during "attack" minigame where you chase the heart, you can actually deal damage. And getting her HP to 0 makes the molest bar not go down.

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I got it! But now I'm in the blue cucumber room, before the 30 blues door-and when I use the shell on the shell in the background here, there's a sound effect that plays over and over very quickly without anything else happening. (If that's supposed to get you a blue cucumber, I'm at 29/30.)

e: found 30th one, I missed the one in the PC house!

For some reason I absolutely cannot find the 3rd alchemist potion ingredient...

I'm always surprised how strongly people feel about this. It's not my thing either, but some people just have that fetish, you know? If anything the animal content in this is quite a bit more extreme.

If you have a controller plugged in that may be causing it, it won't accept WASD to move if you do.

I also haven't been able to find the encounter list, does anyone have a screenshot of what it's supposed to look like?

Where does this new encounter show up?

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Hi, been enjoying the game. Just wondering right now what the plan is for animated pictures during fights-is there going to be animations for every sex position with each enemy, or just still pictures for some?


e: also on a similar note, some sex dialogue is a lot more varied, while others are just like "X used Y" repeatedly. The wereslut oral dialogue is really good, for example. Will other sex acts get similarly varied dialogue in the future?