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blex chapman

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A member registered May 19, 2018 · View creator page →

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Super Sushi Roll community · Created a new topic v1.2.3

Some minor changes based on feedback received from MagWest 2024

- Changed 2-1 to be a little more forgiving, and added an alternative easier path
- Removed wall blocking players from using the red spring on the right-side of level 3-2, and added an extra platform to use
- Added death planes in tutorial, so players don't need to fall as far to die
- Fixed name of executable when viewed in sound mixer to be "Super Sushi Roll" and not "A 2D Marble Game"

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SPOILERS if you die repeatedly in the previous levels, the clock in this room will move down, so you can reach the rightmost hand

awesome

cool

yessir

very cool so far. love the aesthetic of course, but i ended up enjoying the narrative as well. lookin forward to chapter 2

looks cool!

very cool, as usual !

masterpiece.

i love ur aesthetic ! wacky, playful and nostalgic

may be referring to A Dark Room

very excited for the full release! awesome art. i really like the mood mechanics, an expansion on undertale's "ACT" ability imo.

game of the year

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some apparent bugs, but super fun to explore the world! the game has speed-running potential as well, imo.

amazing

jumping while tapping forward makes you move more to the side than sometimes intended - which i found a bit frustrating. besides that, p great.

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damn this is hard. I got to the third phase of the first boss (after 4 times), and couldn't beat it. great aesthetic, controls aren't bad with keyboard either.

you hate celeste?!

this is hard!

thanks dad

Enemies are hard to see. I was only able to get one key fragment. Cool game so far. I like the dash ability. The game needs some sfx though.

fun game!

Nice game, i like the new art style.

oh turns out i missed the coolest part, lol.

wow, really cool idea.

great game

cool game/ idea. im not sure if i beat it or not though, once i get the 'unidentified item'? or was that a bad end?

great!