Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bley

51
Posts
10
Followers
8
Following
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

I am glad you had fun. If it were a full game I think the balancing would have been needed. But honestly if it is a short game and it is fun, it is nice to just let the player go bonkers with their OP tools. :> more fun like that

I am glad you liked it. The idea came from a meme I saw once and decided to adapt it into the game.

Loved the narrative and music. It was pretty funny.

Pretty fun, allthough I didn't get more than 2 stars. Most of the time I was barely scraping by.

I loved the mechanics and I liked the keypad puzzle. A bit too short but it is understandable considering it is a prototype. I wanna see where it goes.

Very noice. Loved the art and the small comic at the start.

Played it for a bit. I liked it a lot allthough I couldnt get past some looping text with frank and ember.

Loved how you made just a few basic shapes into a pleasing artstyle. Also the animations to the cube give it a nice touch.

I don't know if the game has an objective but flinging yourself by running is pretty fun

Intresting artstyle, I did not expect to see a 2d bone animated game in a game jam

This is one of the furriest games I have seen. Intresting idea although I've felt like the heat meter filled up too fast (I was running the game at 144 FPS if it is frame dependant). Also loved the use of fursona art on the banners

(1 edit)

Simple concept but it is fun. Allthough playing it on mouse is not that great, could see it being fun on a touchscreen tho.

Also wow that art is CLEAN

This is one of the most original interpretations of the theme. It was quite fun. And I love the design of the mouse

Short and nice. Liked the color match mechanic

I did not expect the gameplay to be like that. I really, really liked it and the theming around it.

Also the artstyle is great

Couldn't get past the first coinflip but I am impressed this is a NES game

Great artstyle, very unique take on a platformer. Loved it.

Also it contains a dragon so that is an extra point ^v^

Overall very fun and challenging but couldn't do the last two levels because of the visuals confuse me a lot and I couldnt finish the 19th one because the red blocks couldn't be poofed out of existance.

Really liked it.

Not really, I feel it is my fault for not teaching the swapping properly on a safe enviorenment for the player. I could have made that mechanic clearer.

It was visually unique, loved the experimental menu navigation that doubles as a tutorial. I also really liked how you conveied the story through the comic without a single word.

Also that loading screen makes the game feel VERY polished.

Really liked the game conceptually and the artstyle. I felt the turrets were a bit too spongy and I didnt have tools to deal with them so I mostly tanked through them.

I liked the health system a lot allthough I felt the recharge of the pwr could have been a bit faster.

It was pretty fun

Took me a bit to understand but I really liked it. The tweening you used on the camera makes it feel like a fully fledged game.

I can see it becoming a full game release :3

I don't know how long I've been playing it but it's been a while. It was pretty fun. Also I didn't expect the rocket would do that when I reach the mood lol.

The only thing I think the game may be missing is a numeric speed display

Can really see the classic horror game inspirations.

Really digged the artstyle for characters, the enviorenment felt a bit disconnected tho,

The menu system was pretty smooth and seamless to me.

It was fun ^v^

I really liked the artstyle of character and the concept.

Loved the artstyle and concept. Pretty silly animations and characters in the best way possible.

I would say that the music should loop and adding a high score screen at the end would make this game slightly better but it is very good as is.

I could see this game as a fully fledged game release with a few aditions.

You were not wrong actually, the lil dish around them is meant to look both like a medical collar AND a satelite dish ^v^

Glad you found it cool.

I actually got the idea from this pic: the og meme is from tumblr apparently

Glad you liked it.

The way to get another chasis is to reduce the health of an oponent to zero, after that their health resets to 5 and you can use that body for yourself. I tried to signify it with the change in the accent color but I guess I didn't make it all that clear, my bad.

I am very glad you liked it

(Figured I should comment here)

Short and sweet, liked the movement quite a bit. 

I wish the other kobolds would have tried to shoot at me tho.

Loved the visual style.

Short and sweet, liked the movement quite a bit.

I wish the other kobolds would have tried to shoot at me tho

I've been married a long time ago

Funny skeletons, PSX and pixel art

Yup, very "Yitipilled"

Thank you! I will try to improve  on the controls on updates if I ever make them and in future games. I probably made them too hard to be easily enjoyable.

Thank you!

Thanks for the feedback.

I am sorry about the controls, I will try to improve on them on new games or iterations of this one if I ever update it.

My brain had like an enlightment when making the mascot. Thanks for the comment.

Thanks. If I ever make an update I will add that mode and improve on the wallrunning to be easier and more fluid.

Thanks for the feedback. I will take more time to make the death animation to communicate it better in future iterations and new projects.

Thank you for your feedback. If I revisit the game I will take into account the jump from platforms rather than flying.