Long time no see HotaruPixie, I'm back to check this our since the last time I was here. Looks like it's been over a year. I can't wait to see everything you've done since I last checked this out. I'll be purchasing the game and I'll write a review :)
I'm sure you're kicking ass and taking names, looking forward to clearing this current version!
Bloodiedsparten
Recent community posts
The minecraft IP is primarily enjoyed by (hundreds of) thousands of *Children*, not "People". I give the benefit of the doubt to the users on this forum to be adults, but as you pointed out kids most likely already access rule 34. I think I'm clearly engaging with an "18 yr old" right now if you can't understand the point i'm making.
I'm not going to entertain this any further.
You obviously have talent in what you do.
This comment is going to probably get a fuck ton of hate.
I just wish you wouldn't have used your talent towards content that is marketed towards kids. Consider ditching the minecraft scene, I'd hate to see the wrong audience stumbling across this.
Luckily a google search on the sheep piston meme thing doesn't give a hit on this. (minecraft piston sheep trap).
I purchased the game for $10.00 dollars today despite my reservations below this post. I figured maybe its a hidden gem like "My dystopian Robot girlfriend" or "Pixie Pixel Panic" so I gave it a fair try.
The game plays very similar to the flash games "Shinobi Girl" or "Witch Girl" where its a side scroll racing against the clock style of game with enemies blocking your path to the end of the level. I like the diversity of enemies and the animations they play. The animations are nice and fluid while others feel jagged and clunky (Recovery animations are smooth, Down attack and "Snake" enemy animations feel jagged as a couple of examples).
Like yourself I found a lot of frustration with the jumping, as it was ~95% of the time it wouldn't jump over targets I was sure were intended to be jumped over. The dog and crawler enemy have a recovery time that was usually quicker then the players recovery time and was almost impossible to fight them off once they grabbed you. The distance they were knocked back didn't allow for enough time to finish an attack most the time and lead to another struggle phase.
I found it super silly there were ceiling vent enemies on levels that were outside. I also wish that there was a "bomb" attack like you can find in other similarly designed games, as the attacks lock you up in an animation that doesn't register until the animation finishes.
For those looking to pick this game up, I'd recommend it still but as I had previously stated in the post below, this game is currently in the $2-$4 range.
As to how to improve this title:
---Re-record some of the audio with another voice actor.
---Later stage enemies need diversity in attack pattern (everything only attacks by touching you) consider a spit attack that soft stuns the player or a lunge attack of some kind that can be kicked to punish the enemy if well timed.
---Adjust enemy hit boxes so the player can consistently JUMP OVER the shorter enemies.
---Allow for the dodge roll feature to evade enemy grabs. (Put this on a 2-3 second Cool down).
---Make the dog less derpy looking lol
I think you could generate more sales/revenue if the price of the game was lowered to $2-4.
$10 is a lot to ask for for a game with no demo in this kind of market. I've seen some games start out free to get people into it, then add a price tag onto it further in its development cycle after its gathered a following.
Take my advise or don't, its your game and your choice.
After extensive testing I found:
No clothing on
No Hat (NPC)
Minmax abilities to have +5,10,15,20 Speed and Arcane. (CD reduction helps as well). Since you get no bonus from outfit.
Cast 1 wind magic OR dark magic, then pop Celestial powers and use ultimate magic to prevent mob from running away.
Finish off with light spell.
Rinse and repeat for next article of clothing.
Holy shit its been a long time since ive looked at this project. I have to say you have come a LONG way and have done some very impressive work. I remember this game from when it first released and its totally different now. I can see the countless hours you've poured into this and the amount of effort put into this to make it the best it can be.
Keep up the good work, ill be keeping a closer eye on this project for sure.