that’s odd, did you full screen it?
blowupthenoobs
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I think that the timer on the cards makes it quite stressful, especially since it's hard to figure out how to make recipes. They always seem to have one thing in them that I don't know how to make still. A tutorial might help with this (I saw there was a quests tab, but it wasn't of much help after the first minute.) Nice music tho
After making a better deck, I was able to beat the second layer boss? rather easily (and a whole lot faster,) but something strange that I've been having issues with is while the whole rest of the game is doing perfectly fine, at some point, debate actions, such as selecting cards and playing my arguments feels unresponsive at the beginning of my turn. After a few moments, it works just fine, but it gets really annoying after awhile as I spam click on my cards for a solid 5 seconds or something, and it happens every turn, slowing down gameplay, for absolutely no reason.
Another question/concern I have is how do I bring my progress to new versions of the game? Since the version I have currently doesn't have the next few sections of the game.
yeah, I think it’s due to me making really bad decks. I once accidentally screwed myself over by selecting an argument that used the law one (forgot what it’s called,) when I didn’t have much of the things in my deck, so whenever I’d get close to pulling it, he’d have a good amount of time to have amassed his resources that I relentlessly beat down to whack my law things back to 0. And unfortunately, my rounds against tough opponents end up like that, thankfully it’s only been two, one of which I didn’t beat yet, cuz I don’t have as much time to play anymore.
Awesome game. I really enjoy the debate system, and how the resources that you're desperately trying to build up come back to you when you use cards the right way. The only thing I hate about this game is how time consuming it is. I've sunk hours into the game getting through small areas of dialogue, which I do enjoy, but sometimes it goes a little slow which also makes it so much worse because there's no cutscene skip for when I've lost in an area and trying to get back to the fight itself. Also, I don't know if it's just me, but my debates can last an irl hour or two, which does not help with the time consuming nature of the game.
This game was pretty simple, but also well made, didn't keep me occupied for very long. The horizontal movement of the player felt kinda pointless, but at the same time, there's no reason to hold a pointless mechanic against anyone. I found out that you could reverse the gravity at just the right tempo to stay in the center (albeit it's hard to maintain,) and it felt like you knew it at some points, but also felt like you didn't, and because you make anything in the middle, the game ended up pretty easy. Also, this movement idea came straight out of geometry dash, but given what you said on your page, I don't think you knew that.
Overall, great job on this game, especially for a one day build.
Btw, could I have the full end credits script thing (I kinda zoned out at some parts, and ended up talking to some people while reading making me forget what was just shown)
Definitely a cool concept, but I do have a few criticisms.
First of all, horizontal movement is a little slow to kick in thus feeling a little irresponsive, which worsens the fact that it's hard to tell which cube is the player. Also, due to how the enemies were oriented, it took a very long time to figure out that you're supposed to kill the boss from above where the health bars are. Second killing the boss is very difficult, and if there's a certain method you're supposed to use to kill it, I couldn't figure it out and didn't end up beating it. Third, I don't know how to replicate this, but I encountered a glitch where I was immobilized on a spike, not taking any more damage forcing me to reload, but I have no idea how common that bug is.
Besides that though, the shooting felt pretty good, might benefit from having incentives for not spam clicking on the enemies since it destroys bullets (good job on that though,) Once I found out about it, the gravity flipping feels really good, and it was a really fun mechanic to mess with. Also the jumping and double jumping felt really snappy and responsive (as are the other feature I mentioned in this paragraph,) and felt like it was a really reliable movement, just with it used spacebar.
Overall, for a game made in a day, and only using two colors, this thing turned out great.
I added the zip file to download the project https://blowupthenoobs.itch.io/wouldyouratherday3 here's the link, idk why it says day 3 on the link
I believe you need to zip the whole thing, there is a free tool for unity that does it https://assetstore.unity.com/packages/tools/utilities/zip-backup-71979 here’s the link to one
Edit: assets is only the code, sprites, music and prefabs if you have the last two, without the whole thing, I will need to rebuild everything you did