Thanks for the quick response! I did mess around with stiffness, but I realized I was straying to far from the intended purpose of verlets. So instead I just break the verlet chain and replace it with a line renderer in some edge cases lol
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A low-res demake of Friday Night Funkin' made in PICO-8
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Great plugin! Is there any way to stop the textured rope from stretching the image (instead just spacing out the individual sprites)? I was trying to use a rope in the style of the example chain, but with the two objects moving quite far from each other, the texture can get very stretched. I've done some looking around in the functions and it seems like it could be quite a difficult change. Either way, great work!