Thanks ;)
BlueEagle421
Creator of
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Hi! Thanks a lot for this review! It was fantastic to read :)
I will try to replay to each point you made here ;)
I must agree that the magnet looks funny, but that's the best texture I managed to make for it. I'm happy to hear that you like the new changes, like the drops, upgrades and buildings.
I decided to remove the mechanic of beds "dying", because I now consider it a bad design. It's a clicker and the player should not be punished for clicking too much. It makes the game more enjoyable and "smoother" in my opinion.
Balancing the bills is something that I'm also happy with.
I'm trying to recreate the bug with the move tool, but with no luck currently. I didn't notice any phantom buildings in my testing, but will surely try more to fix it.
And yes, the drills above beds are intended ;)
The potatoes have an incremental pricing like the beds.
I will make the golden hammer non soldable so it doesn't happen in any more playthroughs :D
Also thanks a lot for your suggestions! I will see what I can do and I have a couple of my own ideas. Just now I'm testing two new buildings like a healing beam or a massive orbital laser. Will see how they fit into the game.
All of your ideas are very cool.
I'm also done with the music xD
I will probably post the devlog in the nearest future covering the new changes.
Thanks again! Cheers! :)
Hello!
In the last couple of weeks I released two massive updates to my game - Tooth Fairy 2. They completely overhaul the game and, I my opinion, improve every aspect of it. I also updated the website, screenshots and the cover photo.
It's a 2D clicker, building and strategy game. Here's the link and some screenshots:
https://blueeagle421.itch.io/tooth-fairy-2
Thanks! The game was originally developed for desktop only and the web version has it's quirks with espace key because of that. I will try to figure out something to make it better.
There is a setting to start the next level that shows up after you finish it ;)
The golden AK and other quests can be found in the quests tab. It's accessible in pause menu or main menu. The portal gun is an easter egg :)
Thanks for playing and please consider rating the game, it really helps. Cheers!
Yes, this is a valid strategy indeed. I don't consider it to be a bug. 3x3 plays are very short/predictable and my personal favorite are 4x4 plays where things get more complicated. 4x4 feels like a sweet spot, because 5x5 can take a lot of time for someone to win.
This strategy can also be partially countered by enabling all shapes at the start.
Thanks for playing!