Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BlueEagle421

168
Posts
7
Topics
104
Followers
2
Following
A member registered Dec 04, 2020 · View creator page →

Creator of

Recent community posts

Thanks ;)

Thanks! You can click buttons on the world map to select the campaign.

And you can press escape key to navigate through all menus ;)

Great! ;)

Very nice!

Thanks for telling me! Will add a draw mechanic ;)

Thanks ;)

Thanks! That would be very cool!

pretty cool! I like the effects

Cool!

Thanks a lot! I will try to figure something out to prevent it, but there are also situations when it's quite useful ;)

Thanks! I will take a look ;)

Great! If it happens please consider opening the console with " ~ " key under escape key. The errors should be there

Thanks for letting me know. I can't reproduce the bug for some reason, but will continue trying

Thanks for reporting! Was it an early weak or later in the game? That would help in debugging

Thanks for letting me know! I will improve the font readability or change it entirely

Hi! Thanks a lot for this review! It was fantastic to read :)
I will try to replay to each point you made here ;)
I must agree that the magnet looks funny, but that's the best texture I managed to make for it. I'm happy to hear that you like the new changes, like the drops, upgrades and buildings.
I decided to remove the mechanic of beds "dying", because I now consider it a bad design. It's a clicker and the player should not be punished for clicking too much. It makes the game more enjoyable and "smoother" in my opinion.

Balancing the bills is something that I'm also happy with.
I'm trying to recreate the bug with the move tool, but with no luck currently. I didn't notice any phantom buildings in my testing, but will surely try more to fix it.
And yes, the drills above beds are intended ;)
The potatoes have an incremental pricing like the beds.
I will make the golden hammer non soldable so it doesn't happen in any more playthroughs :D

Also thanks a lot for your suggestions! I will see what I can do and I have a couple of my own ideas. Just now I'm testing two new buildings like a healing beam or a massive orbital laser. Will see how they fit into the game.
All of your ideas are very cool.
I'm also done with the music xD

I will probably post the devlog in the nearest future covering the new changes.

Thanks again! Cheers! :)

Thanks!

Yes, you are right! Scar-H (inspiration for Rifle MK. III) is also high caliber, but I chose this naming convention to avoid using real gun names

(2 edits)

Hello!
In the last couple of weeks I released two massive updates to my game - Tooth Fairy 2. They completely overhaul the game and, I my opinion, improve every aspect of it. I also updated the website, screenshots and the cover photo.

It's a 2D clicker, building and strategy game. Here's the link and some screenshots:
https://blueeagle421.itch.io/tooth-fairy-2

 

Hi! Some major updates just dropped! Will post a devlog soon ;)

Thank you! The pause is under “espace”. I will think about adding new land and items ;)

Major updates just dropped. Will post a devlog soon ;)

(1 edit)

Thanks! The game was originally developed for desktop only and the web version has it's quirks with espace key because of that. I will try to figure out something to make it better.
There is a setting to start the next level that shows up after you finish it ;)
The golden AK and other quests can be found in the quests tab. It's accessible in pause menu or main menu. The portal gun is an easter egg :)

Thanks for playing and please consider rating the game, it really helps. Cheers!

Thanks! I’m still working on a save system for the web version. It works in the desktop version for now ;) 

(1 edit)

Just tested it and it works fine. There are 4 collectables located in level 1, 2, 6, 7

I'm planning to mark levels with collectables in the next update

I will look into it but I think it should be fine. There are 4 collectables hidden in 4 different levels in the second campaign ;)

Just the level labels are bugged. If you finish all of them without damage you will receive the rifle ;)


will fix in the next update

I’m planning to add a bot ;)

What do you mean?

Cool!

Im planning to add it ;)

No, but there is a winning strategy on 3x3 for the first player

Nice!

Very cool! Thanks for playing

(1 edit)

Thanks! I played a lot with my friends on a 4x4 board and I never encountered a situation when no one could win. I know it's possible, but it seems like it's quite rare

Edit: I was thinking of adding something similar to 50 move rule in chess to counter it

Good idea!

Yes, this is a valid strategy indeed. I don't consider it to be a bug. 3x3 plays are very short/predictable and my personal favorite are 4x4 plays where things get more complicated. 4x4 feels like a sweet spot, because 5x5 can take a lot of time for someone to win.

This strategy can also be partially countered by enabling all shapes at the start.

Thanks for playing!

Thanks!

(1 edit)

A sneak peak of the new magnet building based on your idea ;)


I actually already implemented this mechanic in the early development, but it felt too hard and decided to scrap it. But the weapons and health balance was way off back then so I might give it another shot and see how it feels now