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blueglue

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A member registered May 17, 2019 · View creator page →

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Very nice, polished strategy game, entertained me for long. I have a few comments:

- You can't cut down mud forests, the tree and saw icon appears when you select the city, but when you click the tile, it only shows "improve farming".


- It looks like in smaller settlements, I can only build Hospice I when I have Hospice II already researched, I think. The same goes for other tiered buildings.

- What are BCV, CCV and SCV values of a terrain? I haven't found them in the encyclopaedia


- Why does adding ranged capability to a company design make it drastically cheaper (in some cases)? I created the following two companies, each with the settings: Human, Flying, Offense High, Defense High, Armor High. One company was Close Combat and the other was Ranged Combat with Ranged High. The ranged company costs roughly 0.7 times as much as the melee company, even though it is perfectly capable of doing melee combat too.




- Bug: I was able to build a road on a water tile by loading a worker that was currently constructing a road on a boat

- I think you should be able to remove roads if you're forced to pay upkeep for them, sometimes you don't need a road anymore (you built a more efficient one).

- I appreciate the auto city improvement feature, it saves a lot of time. But it took me a while to find the button to turn off reports about auto improvements. To reduce the amount of boring actions you need to take, I think workers should have functions to automatically build series of roads between two distant hexes (two cities, mostly), and also to automatically find and upgrade all roads in your empire to a higher tier. Roads are really everything in this game, when infantry moves 0.25 - 1 hexes per turn without them :)

- Also maybe cities could have waypoints where newly trained units are set to go. This is relevant especially for settlers, because you need a lot of settlers to make a settlement that has any military value. You can only recruit from settlements from about 10 000 population, which is 20 settlers, that can be a chore.

- Sometimes it's a confusing whether a race bonus refers to the population (city population and company race) or only applies to the "main" race that is being played. For example, when you conquer a city, forced Ende soldiers get their necromancy and Elven-majority cities can grow forests, but do they get double food output as the encyclopaedia says? I think they don't, because I conquered an elven capital and it was suddenly starving due to being surrounded by forests (because it was now managed by humans).

- It seems you can't reinforce forced labour squads and soldiers from conquered races even in the cities where you recruited them, why?

- From experimenting with company designs, it looks like the same designs get slightly more expensive when made in a later turn, even if you haven't made any combat research. It seems like a pointless feature that slows down the game?

- The modifier Recruit is very strong to the point that I use it on everything, leads to massive savings especially for cavalry and flying. The downside is not much of a downside. Recruit companies run away when they're down to 300 or less men, I think, but taking that many casualties probably means you're losing the battle anyway and running away earlier is a bonus.

If you built an army with the same amount of gold as your opponent, except that you used the Recruit modifier, you'll probably have something like three companies to each two of theirs, so you'll inflict many more casualties and they will run away first anyway.

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Ludum bonum fecisti. Sed est facilimus. Peto linguam latinam in scola.

Is the darker woman advantaged? Seems like she wins nearly all of the time regardless of if she's red or blue or what the opponent is.

Super hra, pobaví

Nice game. It's not an issue, since the game is so short, but I should warn other players that it's easy to get stuck in an unwinnable state ;)

Wow, is Inuhiko really a guy? I doubted it the entire game, he looks like a girl and acts like a strong-willed anime girl type.

I'd like to raise this issue again. Most games don't have a rating button on mobile, even though they can be rated otherwise. It's hidden by the Comments button as shown in the above post (and the other buttons - it might be visible if the author has only one game and so the button to go to their profile doesn't show up, for example). I circumvent it by using the PC site on mobile, but it's inconvenient and seems like a relatively easy GUI fix.

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Nice, I enjoyed trying some roguelikes I didn't know about before, like Kerkerkruip. Do you plan to release aggregate results sometime?

Nice game with enough polish to be enjoyable, regrettably too incomplete.

Not sure why I can't rate the game, but let me share my thoughts here:

-The main plot is fine, although the way the girls fall for the protagonist are often fairly unlikely or cliche.

-I think Emily is depicted with way too pronounced "boob pockets" when she's wearing a shirt.

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I wasn't sure what to do after getting the fireballs, am I supposed to go back and kill all the enemies?
Jumping upwards from the top of the diagonal platforms is a little difficult.

Otherwise, the game is OK, but it's easy and a bit lacking in depth.

Not saying this is good or bad, just an observation: Does Noelle look Caucasian to anyone else? I'm having a hard time picturing her as Chinese. It might be just the "anime effect" where the simplified art style causes you to mentally fill in the details in a way that's familiar to you, I suppose.

Great so far, I love how it's like an old-school RPG but with an innovative theme! 

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Interesting concept, but I have to say the English translation is currently pretty terrible.

FYI, the winter sale for 0.59$ was a bit hampered by the fact that your games are only purchasable through Paypal, and when you try to buy the game through Paypal, it says "Due to processing fees the minimum amount is 100 cents". I mean, that's still pretty cheap, and I bought it anyways, just letting you know :)