using the number of dice as a difficulty selection is actually a really, really good idea. I'll probably add that post-jam ;)
BlueMango
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This is definitely my favorite game of the jam so far. I love how you start out by just messing around, then you start making plans to efficiently get buildings combined, but just as you got good at that you suddenly start getting interrupted by the passive growth all the time and you have to change your plans. Before you know it, you are desperately trying to keep the buildings away from the sea, but you have completely lost control at that point.
I love how the loss of control isn't artificial in any way (like in some of the submissions), but rather a natural consequence the mechanics!
I really liked the concept. It gets more and more difficult in a very natural way. However, as many others has said, the bullets are a bit hard to see. I think a darker background would help a lot so there is more contrast. It would also be nice to move a bit faster since you are zoomed in so much. You don't have much time to react.
You do actually have full control of the ship at the start. It's just that it is very difficult to control it even when it is undamaged. I would have liked to make a sort of tutorial so you could get used to the controls, but it was low priority due to the time limit so i had to resort to a less-than-ideal info screen at the start.
I really like the concept although it took me way too long to realize you could choose different colors of bowling balls.
One thing that was really annoying was that you get hit from behind without being able to do muck about it way too often. Maybe it would be better in 3rd person so you can see behind yourself? Or you could make it so the enemies mostly spawns from one direction.
Still a cool game though. I especially found it amusing how the enemies falls over when you hit them.
This is a really cool concept, but i think you could improve the controls a lot simply by making the player (and maybe also the bullet) faster. Right now it feels very slow. That way it would also be more viable to leave your bullet out for longer to make curved shots when you pull it back in. Really great concept though.