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BlueSun288

10
Posts
A member registered Jun 04, 2019

Recent community posts

I liked the overall direction and theme of the demo and I'm looking forward to more. 

I liked the tasks as someone taking care of the house and then spookiness goes on.

The tasks went on for too long for the cleaning. Dropping the trash and cobwebs to half of what it is now would prevent it from becoming tedious. 

When completing a task I thought the marker sound effect was too loud.

I accidentally skipped a dialogue step so I didn't know I what I had to do at the end. It would be nice if there was some objective list.

I hope you try to stay away from screaming jumpscares as the main fright. They always feel cheap to me.

Alas, this is only the source code and I don't have Scratch installed to compile it.

A good start. What you have is very polished and feels good to use and I think with a few more mechanics you could have something interesting on your hands. 

It was the worst of times it was the end of times.

I'd never claim this is good, but it isn't bad... in a bad way though.

Spawned HENRY and pressed the button to open the door, but I wasn't able to press E to return to the main body.

On the first level if you fall off the first platform, get close to the left side of that platform and hold W you go deaf.

I did finish it by mashing up and space and it turns out it is missing a game.

Is there a game or is it just a text box you have to press up on to get the next line?