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Taneim

25
Posts
16
Followers
7
Following
A member registered Sep 22, 2019 · View creator page →

Creator of

Recent community posts

This is awesome! Lots of banger soundtracks! Thanks for the upload. If I use it, I'll be sure to credit you.

Glad you liked the concept! Let me know when you make it, would be cool to see it!

The aesthetic and pixel art was really cool. To be honest, the controls were a little tough to remember and some of the platforming mechanics could have been refined a bit more, but the level design was still cool. The music was nice for the first 5 seconds, but then I felt like I was about to go crazy with the constant looping. I really respect that you made the music yourself, but next time I would like to ask your team to make at least a longer loop so the music doesn't start to get annoying. Other than that though, this was a great game.

This was a really cool game to see in the presentation. I was really impressed that your team was able to make a complete platform fighter. The local multiplayer was greatly done, and although it could be improved, it is still really impressive. Many of the mechanics could also be improved and refined. One particular example of this was the knockback mechanic felt a little awkward, especially when it came to a sudden stop at points.

This game was amazing! It was a short experience, but I could see it being released as an indie hit. There were a couple of small bugs, but the rest of the game was basically perfectly constructed.  The pixel art is nicely done, the mechanics are easy to understand, and the pathing and level design was constructed well. 

This game was super cool! The camera switches were nice, and the background and style were great (the paper sketchy stuff is really cool and almost gives a sense of nostalgia somehow). The mechanics were very easy to understand and the levels were really well-structured.

This game had great aesthetics. I wish there were a bit more instructions or maybe a checkpoint system. It would be a little frustrating to be close to winning and then lose. But I really liked the individual rooms, where they had their own gimmicks. The idea was really cool overall.

I really like the idea and assets that were used for this game. I only have a small number of criticisms. First, the AI was a little buggy at points in this game, sometimes even walking through walls. Second, it is a little too easy to die in this game (although if the difficulty is a major design choice, that's fine). Third, the progression of the game could be improved. Overall though, I really enjoyed this game.

I really like the overall aesthetics of this game. The UI, assets, and animation were all very cool. The AI for the enemies was also a very nice addition to see, but it definitely could have been improved, to make a more polished game experience.

The RPG dungeon aesthetic is super cool. I really enjoyed the turn-based attack mechanic. I would've liked it even more if there was even more variety of options, but given the project's time constraints, it makes sense why the attacks are as limited as they are. The camera movement was very well done as well.

I like the aesthetic of the garden as well as the mechanic of multiple ways to attack (either shooting or bombing). That diversity in choice is really cool.

The horror aesthetic is done quite well in this game. I really liked level 2 with the dialogue system (also very cool how the train hits you at the end of the level). However, I think the camera + controls could be improved.

Really cool! The first and second levels had a really nice eerie aesthetic I liked (second level was basically just the backrooms haha). The third level introduced a stealth mechanic I didn't expect but was still cool. 

I liked the wave system and the shooting system and the fact that you can swap between different guns with 1 and 2 is really good.

This truly was a ping pong adventure.

I really like the variety of game modes! It's pretty fun! Good Job!

Cool game, and if you put it at the lowest graphics, you can speed run it. Also I like the animations.

PB: ~30s

Cool game! I like the aesthetic and win conditions of the game.

11/10 Minecraft sounds

I like the simple controls and relaxed aesthetic. Cool game!

Thanks for the positive feedback!

Really fun game! I like how smooth the controls are. Great job!

Thanks!

Thanks for the feedback! And yes, I will be making many more games, so stay tuned!